Hi Worsham. I know what I would have done, but Jeff Davis was West Point aristocracy, so would not have done any thing as radical.
I think after failing to take Knoxville, Longstreet was no longer flavour of the month, so he who helped win Chickamauga would have to be discounted. He was needed with his Eadtern Corps to save the day in the Wilderness. He was much missed and needed back there.
Cleburne would have been an excellent anti establishment choice. He had the necessary respect within his own corps, but he would have had to jump two ranks. I would have given the job to him. He would have allieviated the manpower problem by arming the slaves too. (Not sure Forrest would have stoic for that.)
Forrest too would have done a great job, but again he was far too junior in rank. He would have required a staff that he respected and who could explain logistics to him.(He would have understood, given his civilian background, I think.) He would probably have had to duel half the generals though! I think I would leave him as a Cavalry commander, but promote him to its head, above Wheeler.
Kriegsspiel - the wargame used for training officers in the Prussian army
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@Wikipedia:
Kriegsspiel, from the German word for wargame, was a system used for training officers in the Prussian army. The first set of rules was Instructions for the Representation of Tactical Maneuvers under the Guise of a Wargame, produced in 1824 by Lieutenant von Reisswitz of the Prussian army, based on earlier work by his father. Today it is considered the grandfather of modern wargames. This rules set established several conventions for wargaming which hold true to the present day, such as the use of maps, color coding the opposing armies as red and blue, using umpires, and uniform, complex rules for movement and combat.[1] Map scale was 1:8000[2], and the time scale was 2 minutes per one turn. Blocks were used to represent units.
http://toofatlardies.co.uk/index.php?main_page=index&cPath=8&zenid=1bf0ff21c6adaa49e5a36fef43c20b34 - Modern publishers of Kriegsspiel rules
I’m thinking of getting myself a copy for my coming birthday :-D
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Is there anybody selling that on this side of the Atlantic?
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@Brain:
Is there anybody selling that on this side of the Atlantic?
I’m sure you could still buy it, since it’s a pdf purchase: so I assume that it’s possible for those in the US to purchase it.
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http://www.kriegsspiel.org.uk/index.php?option=com_content&task=view&id=199&Itemid=81
Kriegsspiel Demos in Kansas
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http://www.kriegsspiel.org.uk/index.php?option=com_content&task=view&id=135&Itemid=59
According to this article it’s possible to play via e-mail… which of course means it’s possible to play it via a forum 8-)
I especially like this suggested game:
WW1 or WW2 campaign
Possibly set in 1914 in the west or east (corps level units), or a WW2 eastern front battle (division level units). We could have teams of players, with a hierarchy, as only one set of orders would be submitted, thus minimising the umpire workload. Teams could organise as they wished, but typically players might take roles, such as C in C, intelligence chief, operations chief etc. They could communicate with each other all the time on plans, analysis etc. without disturbing the umpire’s deliberations. They would not control the individual combat units directly, but rather act as the command staff of an army or army group. The would specify attacks, divisions to be involved, date and objectives. Combat could be resolved by the umpire using a commercial boardgame on the battle, or a PC game such as The Operational Art of War.