When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Mech inf movement question again
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krieg,
2 questions about mech infantry, again…
if a non-blitzing unit (mech infantry) moves only 1 movement to attack a territory with no enemy in it, can this unit move its other remaining movement during the non-combat move?
what if you have a tank blitz that enemy territory with no enemy in it, THEN move your non-blitzing unit into that territory. Its combat movement ends right, but can it use its remaining movement during the non-combat move?
I am thinking it is no and no.
thanks in advance,
veqryn -
you can’t non combat move ground forces after they have played in combat.
not sure about the 2nd question other than why couldn’t you just non combat the mech inf 2 spaces and not worry about it using up it’s movement point during combat over an open territory?
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MaherC is correct.