When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Tactical Bombers - Question not a complaint about lack of pieces
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If I’m in a battle and I’m bringing fighters (or tanks) and tactical bombers in a one to one pairing, do the tactical bombers attack at 4 for the entire combat or do I re-evaluate at each round of combat? That is to say, if I lose a fighter (or tank) in a round of combat but keep the tactical bomber, is the tactical bomber’s attack value reduced to 3 (assuming no other tanks or fighters are present) for the next round of combat or does it remain at 4?
I assume this is identical to when an artillery bumps up an infantry from 1 to 2. However, in this situation the thing-that-gets-bumped is almost always taken as a casualty before the thing-that-does-the-bumping.
Thanks,
tcpj -
The way I read the rule you check every round of rolls to see if anything is getting modified. If you lose a tank or fighter which is bumping up the tac bomber, it drops to a 3.
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yep. every round.





