When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Simply put, the Allies win if they control Japan at the end of Japan’s turn, and Japan wins if it controls six victory cities at the end of ANZAC’s turn.
Maybe I should hurry up and paint the tails of some of my spare Japanese fighters red now, so we have enough Japanese TAC air (we used the Italian fighters last game day).
We are using spare Russian fighters from an A&AE edition. Our convention is Russian fighters are Tac Air for the IJA and we use the Vals for the Tac Air for the IJN. It works out pretty well. :)