Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2011 Find League Opponents Here
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I’ll take another League game. 42, nt. If NOs bid for allies. If no NOs, bid for axis.
Strongly prefer TripleA (ie we can post the maps here, but skip the typing/editin/busywork), but I’m finally getting the hang of Battlemap so I can play that way if it’s preferred.
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i am interested in a 41 game with or without tech i dont care bid for sides pm if interested
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So I’m playing with chariot. Therefore, I do not search anymore game for the moment.
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I’ll take up a League game and get started in the League here. 41 or 42, no tech. If NOs bid for allies. If no NOs, bid for axis.
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I’ve got some games now, so I’m not looking for any more.
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Looking to start one game of AA50-41 for league play. I’ll either play a 3 game series or a one-off.
I’ll bid +3 for the Allies, + NO - Tech.Matt.
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I’m looking for either a single game or a 3-game series of '41 setup (Although, I’m open to '42 if desired), +NO’s, +Tech, bid for Allies.
(If I get a 3-game series, then whatever the bid is for the first game will be the same for the second game, but the players will switch sides, then the third game can be decided later. The first 2 games could be simultaneous if desired.)
My weekday schedule has been a little full lately, and I have a couple of other games going on, so I may only be able to post on the weekends though, so if you’re looking for a real fast game, you probably won’t get it here, as I will probably only average 2-3 moves per week.
If interested, please PM me AND post a reply here in this thread.
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No takes for no tech for me, if you havn’t found a game yet Bardoly, I’ll take up your slow play game.
I’ll send you a PM with particulars.
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@PGMatt:
No takes for no tech for me, if you havn’t found a game yet Bardoly, I’ll take up your slow play game.
I’ll send you a PM with particulars.
Great!
Responding by PM.
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My league game has just finished, so I am searching a new one. Conditions are still the same :
Tech or not as my opponent will prefer.
For sides, I do not have a major preference, let discuss that on pm with anyone interested.
I generally can play one turn a day, but I travel sometimes (which slow me more or less), and until I am in the tournament, it has the priority in case I have time for only one round.
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not searching a game anymore
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I want play one (and just one) league game. 1942 scenario with NOs and techs on. I’m searching a person against I didn’t played yet this year (to accomplish league minimun number of rivals)
About the bid, I prefer a bid limited to asian mainland, but I can live with a non-limited bid, your choice. Both cases, we’ll use the default system of this league and we’ll roll a die to see who starts bidding
We bid for allies, or course :-)
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I want play one (and just one) league game. 1942 scenario with NOs and techs on. I’m searching a person against I didn’t played yet this year (to accomplish league minimun number of rivals)
If you’d be willing to play nt I’m game…your choice of course, reply if you’re interested.
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Bof, non tech … OK, but what if we limit the bid to asian mainland? :-)
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Looking for a league 42. Tech is up to you. Bid (roll for 1st bid) for allies. Slower pace preferred. PM me if interested.
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I’d like to play a '41 league game, NOs, no tech, bid for allies.
Anyone interested?
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I’d like to play a '41 league game, NOs, no tech, bid for allies.
Anyone interested?
I’m game
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Got room for a 41 game, -tech +no, can bid for allies or do a straight up 3 game series with someone I haven’t played yet in 10L.
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Hobo,
I’m game for a 3 game series. How about we give the allies a 6 bid for the two first games with a possible bid for game three?
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If we doing a 3 game series, I rather just do it straight up, loser gets to decide sides for the next game, thus should even out if one side has the ‘advantage.’ Pretty much like our series last year :wink:





