Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2011 Find League Opponents Here
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I don’t have a lot of time but I think I can start up a game. It will have to be at a casual pace: I definitely can’t guarantee posting every day. I really can’t start playing until tomorrow (tues) but I wanted to get this out to find an opponent. I haven’t played at all in probably 2 months and haven’t started more than a few games at all in the last 5-6 months so I’m very rusty.
I haven’t even looked at the 42 setup so I will only play 1941. I prefer to play with tech enabled, but will play without it if that’s what it takes.
It looks like we’re now bidding for the allies? I guess we would use frood to place blind bids?
Send a PM if you’re interested.
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Looking to join the league and start a game.
Only interested in 1942.
Tech on, but may be willing to go no tech
I bid 6 for Allies, I guess (I have never bid before. But I do think Axis has slight edge in '42) -
I’m looking to pick up a few games of '41. I can post several times per day. Looking for +NOs; -tech; roll for sides, choose, or bid.
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anchovy vs spiral architect
1=anchovy is Axis
2=spiral architect is Axis
Rolling 1d2:
(2) -
Looking to join the league and start a game.
Only interested in 1942.
Tech on, but may be willing to go no tech
I bid 6 for Allies, I guess (I have never bid before. But I do think Axis has slight edge in '42)OK, I have accepted 2 challenges, and don’t need more at this time.
Thanks.
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Rolling for who plays Axis:
TimTheEnchanter (odd)
SpiralArchitect (even)
Rolls: 1@6; Total Hits: 11@6: (1) -
A44BigDog - tech is fine.
Rolling for Axis:
AABigDog (odd)
SpiralArchitect (even)
Rolls: 1@6; Total Hits: 11@6: (5) -
You MUST have a bid in 1941! I’m sorry, but there is no alternative. If you think you can do without, please download this map and see an opening that has gone against me. What to do?
How do you counter this? Russia was quite well played, but Japan is set to become a monster already!
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ok i’m in for a league game. 41 or 42. i prefer no tech. and i don’t believe bids are necessary, but will bid if you want. i’ll play either side.
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cts17 I am replying to your question in the league discussion thread as that is more where it belongs at.
Also ponder this. Some players, myself being one, do not think the Allies need a bid in '41, do you want to give us a bid to boost the Allies if we think they do not need it?
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Still looking for 1 more… I’d be glad to take the Axis +0 if anyone is taking.
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I’m looking for a game 1941. If I’m playing the Allies I want a bid - maybe 8.
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Also ponder this. Some players, myself being one, do not think the Allies need a bid in '41, do you want to give us a bid to boost the Allies if we think they do not need it?
That’s a interesting question and a good point. Depending of the mood I were: if I’m feeling competitive (specially in a tourney), I’d be gamey and accept playing axis without bid just to ensure the victory. But if I want fun, I’d blind bid to ensure allies have at least a chance and receive their much needed units. Specially for the fantasy scenario
Anyway I doubt I’d play a tourney just for the sake of competence, some amount of fun is needed
Opposite, if I want play allies just for the fun of it, a bid is needed, and a blind one. I fear however I’m going to play maaany games with axis in the first months until people discover they need bid more :|
A luck that Pacific 40 is there to play with allies :-D
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Looking for a league game of 42. The pace would be slow. Less then a post a day, maybe 4-5 a week. I’ll be whatever side you don’t want, I don’t require a bid. Any takers?
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@Joe:
Looking for a league game of 42. The pace would be slow. Less then a post a day, maybe 4-5 a week. I’ll be whatever side you don’t want, I don’t require a bid. Any takers?
sounds fine with me JC I already have 4 going including our multi. Last time I was allies. Let me know what side you want as wellas tech +/-
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I’d like to put my name out for a game if anyone is looking.
I’ll play either side, you pick. Would prefer no tech.
Haven’t played for 6 months or so, just looking for one game for now. -
Looking for a game. 1941. Tech optional. I think there should be a bid for the Allies.
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I am up for a league game. My first for 2010.
Anyone one feeling like taking a shot?
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I am up for a league game. My first for 2010.
Anyone one feeling like taking a shot?
I’m your huckleberry. May be a little slow going at first as I have a couple that are wrapping up but I can usually post daily.
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@Joe:
Looking for a league game of 42. The pace would be slow. Less then a post a day, maybe 4-5 a week. I’ll be whatever side you don’t want, I don’t require a bid. Any takers?
sounds fine with me JC I already have 4 going including our multi. Last time I was allies. Let me know what side you want as wellas tech +/-
Okay Maxo, here’s for sides. Odds=I’m axis
Rolling 1d2:
(1)





