@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2011 Find League Opponents Here
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Please state version (41 or 42), tech or no tech, and bid format (blind bid or state your preferred bid amount).
Changed Subject to reflect 2011 season
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'41, w/ tech (I really don’t care, it adds spice), 9 IPC for Allies.
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'41, No tech, blind bid. Looking for 3-5 games.
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'41 or '42 / tech or no tech / bids to be discussed are I’m not sure they are necessary.
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'41 or '42 / tech or no tech / bids to be discussed are I’m not sure they are necessary.
I need to get back into things.
I’m up for a '41, NO-tech, you can pick your side if you want. -
'41 or '42 / tech or no tech / bids to be discussed are I’m not sure they are necessary.
I need to get back into things.
I’m up for a '41, NO-tech, you can pick your side if you want.Sounds good. I suspect you don’t need a bid.
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'41 or '42 / tech or no tech / bids to be discussed are I’m not sure they are necessary.
I need to get back into things.
I’m up for a '41, NO-tech, you can pick your side if you want.Sounds good. I suspect you don’t need a bid.
Yeah, we can play this one straight up. I haven’t played in a couple months so I might as well start with a regular game.
If you’re going to be the Axis then you can start whenever you’re ready. -
I have no burning desire either way. If you want the allies I’ll start the thread and PM the link.
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I’m interested in some competitive play, preferably 42. I won’t take Allies for less than 9, so you can have em for 8, or we can set the bid at 9 and roll for sides. No tech. LL preferred, but dice is ok.
Strongly prefer TripleA pbem because of time-saving concerns but I can use Battlemap on my comp now. The format will take some growing pains for me and I’d prefer minimal required typing. I’d note that if seeing a clear game history is a priority then it’s really much simpler to use TripleA. But either way, I’ll take a 42 through Battlemap if that format is strongly preferred.
I’ll do a nt league 41 through TripleA as well, but similarly my opening bid is 9.
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Looking for an AA50-41 Tech game roll for sides, normally I am a weekend poster.
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Looking for a 3 game series, preferably vs someone I haven’t played yet who can post withing 1-2 days. Standard stuff like +NO -TECH, no optionals, dice for sides on first game, and the loser chooses sides for next game with same parameters.
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Looking for a 3 game series, preferably vs someone I haven’t played yet who can post withing 1-2 days. Standard stuff like +NO -TECH, no optionals, dice for sides on first game, and the loser chooses sides for next game with same parameters.
bidding?
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Looking for a game of '41 as well as '42. Prefers to play with NO’s, without tech and rolling for sides. But the later two are negotiable. :-)
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i will take you up on all the above mistergreen, but tech on would be fun :) (have 0 experience with aa42 though)
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Great Pin!
Including the two games I’m currently playing I’ve played '42 three times…
While I prefer no tech I’m easy, let’s play with tech :-)Rolling sides:
Mistergreen vs Pin '41
1=I’m axis.
2=You are.
Rolling 1d2:
(2)Mistergreen vs Pin '42
1=I’m axis.
2=You are.
Rolling 1d2:
(2)May I suggest whomever gets axis starts the game tread and PM a link. Gl hf.
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I’m looking for a game. 1941. No tech. I’ll bid 3 for the Allies.
I’d prefer to use aBattlemap.
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Ak, I’ll take you up on your offer. You still game for a game? Let me know when you want to start.
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Looking for games using ABattlemap.
+NOs +Tech
AA50-41 Roll for sides.
AA50-42 Bid using Frood.
Note IF I have never played a League game against you I would be willing to play -Tech, as there are some players I have never played that are no tech only.
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I’m looking to pick up one more: '41, +NO’s, tech negotiable, bid using Frood
BTW, a44bigdog, I would take you up on your offer, but I know that you’re a weekend poster. I work Saturdays and can’t always post regularly on weekends.





