Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2011 League Rules AA50
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**2011 Axis and Allies Anniversary League Rules. **1 - Anyone can join at anytime
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
3 - You must play at least 10 games against 6 different opponents to be eligible for the playoffs.
3a - If 5 or more people end up playing more than 20 games (in the league) then a separate grouping and playoff schedule will be created for these players.
4 - Game & rule default - AA50-41 setup, ADS, NO’s, No Tech, 15 VC, Allied bid, full bid placement.
4a – Victory Cities (VC) – If both players agree, VC’s can be lessened from 15. To avoid confusion please notate VC# in the first post of the game thread if this is the case.
4b - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
4c - Bidding - You will be bidding for the Allies. Players may agree on what bid server to use. If players cannot agree on what bid server to use they will use Frood.net as the default.
Alternative bidding method - Players may announce their desired bid in IPCs while trying to find an opponent. Any player can accept the bid or attempt to negotiate the bid up or down until an agreement is reached. The ipcs can then be spent on units (full placement).
If both players bid the same (or cannot agree on a bid) the sides are chosen by random by the bid server or a random in-house dice roll.
Standard bid placement rules apply for all bids. (Same as previous leagues)
5 - There are no time limits on games and they can be paused for whatever reason. However, if the player asking for the pause does not continue before the end of the season they will be declared the loser. Paused Games must be mutually agreed to.
6 - You must have completed a game within 60 days (by Sept. 1) of the end of the season to be eligible to win or advance to the playoffs.
7 - Players are responsible to post results (in result thread). Post winner and loser. 8 - If a turn is not posted within 1 week of either the previous turn post or the end of a predetermined “pause” or break period, then the player failing to post may be declared in default and lose the game
9a - The Regular Season for each league will end on Nov. 1 and the standings will then be posted. Games must be completed prior to this date in order to be counted for the 2011 season.
9b - Any games in progress that are completed after this date will be eligible to count for the next league (2012) assuming league rules remain the same or are similar.
9c – 2011 Playoffs begin Nov 2nd
9d – 2012 season begins Nov 2nd10 - Scoring/Playoffs
The top four players, with the best winning percentages (Must complete at least 10 games) will advance to the playoffs.
If there is a tie between any players then the tie will be broken by:
1 - head to head play
2 - Total wins
3 – strength of schedule – Player Z’s opponents winning percentage was 80%, Player A’s opponents winning percentage was 20%. Player Z advances.The single elimination, playoff game default format will be a game setup of 41’ w/ADS, N.O.'s, NO Tech, 15 VC, full bid placement. Unless both players agree to an alternate game set-up.
If 5 or more players play 20 or more games a separate playoff schedule will be created for these players.Iron Man Title
To qualify for the Iron Man Title you must play at least 18 games.
The Iron Man Title will be awarded to the player who has the highest winning percentage in this group. Please note it is possible to win this title while not qualifying for a playoff game.League Moderators
DarthMaximus
JWW**** -
Thread titles for games should be something like this:
11L-Player (axis) vs. Player (allies) Bid amount, tech or no tech
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Please clarify on how frood.net works. Apparently it doesn’t allow negotiating. I just got scammed.
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Please clarify on how frood.net works. Apparently it doesn’t allow negotiating.
Correct. As far as I know Frood only allows a blind bid. That is to say you bid an amount, and your opponent bids an amount (without seeing your bid). Then the lowest bid wins and you place your units.
Ex. Player 1 bid 8 for Allies, Player 2 bid 6 for Allies. Player 2 gets the Allies then gets to place 6 ipc worth of units.
If the bids are tied then Frood will pick a winner by random.If you want to use an auction bid or negotiate, you can do it in the challenge thread or via PM if someone responds to your initial request.
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Another clarification please (sorry, this is my first year in an online league, really exciting and pretty intense). Optional Rules?
Escorts/Dardanelles?
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No on both counts.
Only negotiable rule for the League is Tech.
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Okay, so the Dardanelles option of being closed is off, so it is open, then?
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Bidding to play allies? Wow at least for 41, I thought allies got the slight edge already. What’s the concensus for 42? Who has edge?
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Make a negative bid if you think allies have advantage. I had to do last year when we bidded for axis, a -25 bid 3 games and still I won 2 of 3 as axis :wink:
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you won one of those due to me not haveing polished my allied skills func ;) The players that have polished theyre allied skills have a clear edge on the best axis players in -41 now.
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Okay, so the Dardanelles option of being closed is off, so it is open, then?
Correct.
Bidding to play allies? Wow at least for 41, I thought allies got the slight edge already. What’s the concensus for 42? Who has edge?
In both versions, it seems more people feel the Axis have the Adv. With the bigger adv in '41 and a slight adv in '42. I have no idea, I haven’t played enough of either but the consensus here wanted an Allied bid.
Our stats showed Axis with a ~58% when we bid for them last year. I’m guessing a straight up game will give the Axis about a 55-45 adv. Bidding for the Allies? I’m hoping it doesn’t shift and sart giving the Allies a greater than 60% chance.
It shouldn’t take too long for us to get a good read on bids and where placements are going.
And if the Allies start pulling out more then we should see what happen last year in the League, everyone playing straight up games.
In the meantime if you guys are right and strong Allied players have the adv then you can take adv of that and probably get at least a 3-6 bid (perhaps more) and rack up the wins.
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@Pin:
you won one of those due to me not haveing polished my allied skills func ;) The players that have polished theyre allied skills have a clear edge on the best axis players in -41 now.
With the new bid sistem, the proper bid will be lesser from 25 :-)
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darth what does ADS, and NO’s stand for
thanks
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found no=national objectives
but i ve slipped this ADS
thanks in advance
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Amon buddy, good to see you again. Where ya been hiding lately?
I think ADS refers to the dice system or type of dice used. As in, regular dice, not low luck. Am I correct people?
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@The:
Amon buddy, good to see you again. Where ya been hiding lately?
I think ADS refers to the dice system or type of dice used. As in, regular dice, not low luck. Am I correct people?
probably you re.
well, i ve been advancing on private matters and with some good players and friends here went off + triple a broken and the politics forum banned … simply missed interest in coming to the site… but i ve decided to come back and try to play some games…
are you up for une
revised or the new game maybe
havent played it yet
what say you -
and thanks for help
you re sure right :) -
Hmm, can’t seem to find the bid placement rules. The 2010 league rules refer to previous leagues’ bid placement rules, but the rules for previous leagues have been removed. Can anyone tell me the placement rules for bids? :-D
Thanks. -
Hmm, can’t seem to find the bid placement rules. The 2010 league rules refer to previous leagues’ bid placement rules, but the rules for previous leagues have been removed. Can anyone tell me the placement rules for bids? :-D
Thanks.It is the same bid system used for the revised league. It is an unrestricted bid, meaning you can take the IPC’s for a later purchase or for immediate units to be placed before the game begins.
Example: allies bid 9 and place one china inf in SUI, one UK inf in EGY & 1 russian inf in KAR or a UK destroyer in SZ2 and Russia get’s + 1 ipc to be spent on their turn.
Does this make sense?
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J-Dub, congrats on being made a moderator. I’m sure you’ll do a great job. Best 'o luck with the responsibility. :-D :-P