Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2011 League Rules AA50
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I’m confused. Do the changes to the FAQ apply to existing league games? To new games? Or not at all?
I’m in a game where my opponent got heavy bombers.
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If you already started one way then continue as is.
But all games should go by Rules + FAQ clarifications.
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I still don’t know what exactly the bid rules are.
If I win a bid of 3, can I then choose to take 3 more IPC’s however I choose (for example, one to each of the 3 Allied bank accounts)? Can I place one infantry unit on any Allied territory on the map?
I heard you can’t place a unit on a territory that has nothing on it at game start. But I’ve never seen actual conventional, accepted bid rules.
Help?
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.
So Italian units can be placed in Libya, but German units can’t?
Thanks!
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We made an exception for Lib last year so either Ger or Ita could place units, not sure what other sites did. However, it is a moot point now since we bid for the Allies.
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Not totally: England has a USA’s bomber in 1942 scenario. I guess nobody would bid there, but who knows what tricks hide the people under the sleeve? USA bomber bid? :lol:
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Not totally: England has a USA’s bomber in 1942 scenario. I guess nobody would bid there, but who knows what tricks hide the people under the sleeve? USA bomber bid? :lol:
Very good point, Func. :-D
Yeah, I wouldn’t mind a bomber bid… Who needs an infantry in Egypt, when you could just bomb the crap out of the Italian fleet? :-) -
Just goes to show I don’t play '42 that often. :lol:
Simple rule - no US units to UK.
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2010 Axis and Allies AA50-41 and AA50-42 League Rules.
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
Just because I started to play some '42…is the limit per person per League or total combined across both fields?
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I believe that you can play up to 3 '41 League matches against a single opponent and also up to 3 ‘42 League matches against the same opponent because the 2 Leagues’ scoring are completely separate.
Anyone else see it differently?
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I believe that you can play up to 3 '41 League matches against a single opponent and also up to 3 ‘42 League matches against the same opponent because the 2 Leagues’ scoring are completely separate.
That would be my understanding.
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I would concur with what maxo said. Last year I had 3 games of AA50-41 and 3 games of AAR against the same opponent and they counted in their respective leagues.
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I put this post in the discussion thread, but I’ve gotten no answer yet, so I’ll try it here.
I have a thought, but I’d like to get a ruling on it. I know that for a regular (non-League) game, that this would be fine, but how about for League matches?
Easier techs - If both players agreed before playing the game, that if single dice were rolled for technology, and the tech die roll missed, but the Chart 1/Chart 2 die was a six, that the rolls would be counted as being reversed, so the 6 on Chart 1/Chart 2 would count as hitting a technology, and the first die rolled for tech would then count towards whichever chart had been specified as being the tech acquired. Another option would be if multiple dice were rolled for technology, and the added up total of the dice equaled to 6, then it would be counted as having rolled a 6, and therefore acquiring a tech. (Example: 3 tech dice were rolled: a 1, a 2, and a 3, since the total of the 3 dice adds up to 6, then it would be counted as having rolled a 6.
Designated techs - Again, if both players agreed before playing the game, that a power could acquire a specific tech for x number of researchers. (Probably this would be limited to Round 1 only.) Example: 2 players want to explore a German naval strategy, so they agree that Germany could spend 5 IPCs for 1 researcher, and could then automatically acquire Advanced Shipyards/Super Subs/etc… on Germany’s first turn. To balance this, then perhaps the Allies would also be allowed 1 5-IPC tech on Turn 1, maybe Mechanized Infantry for the US or something. Maybe players would like to explore a Japan and US first turn Long Range Aircraft for 5 IPCs scenario or many, many other such scenarios.
Once again, this would only be allowed if both players agreed to this before the game began.
So, could either or both of these ideas possibly be allowed for League games?
I’m not trying to change the League, but I’m just asking a question, so I don’t need criticism of this idea, just an answer. :wink:
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I put this post in the discussion thread, but I’ve gotten no answer yet, so I’ll try it here.
We are taking a look at your proposal and should get back to you shortly. Thanks for the suggestion.
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@PGMatt:
2010 Axis and Allies AA50-41 and AA50-42 League Rules.
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
Just because I started to play some '42…is the limit per person per League or total combined across both fields?
Each league is counted separately so it is a max of 3 for the 41L & a max of 3 for the 42L. Therefore someone can beat me three times in each league!
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Are multiplayer league games allowed?
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Are multiplayer league games allowed?
They are not.
There is a “doubles” tourney each year however. I think the 09 doubles tourney final game is still going on!
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Just a reminder to everyone out there. The 2010 League is quickly drawing to a close. In order to advance to the playoffs please review the rules below.
**6 - You must have completed a game within 90 days (after Sept. 15) of the end of the season to be eligible to win or advance to the title game.
7a - The Regular Season for each league will end on Dec. 1 and the standings will then be posted. Games must be completed prior to this date in order to count.
7b - Any games in progress that are completed after this date will be eligible to count for the next league (2011) assuming league rules remain the same or are similar. ** -
@JWW:
Just a reminder to everyone out there. The 2010 League is quickly drawing to a close. In order to advance to the playoffs please review the rules below.
**6 - You must have completed a game within 90 days (after Sept. 15) of the end of the season to be eligible to win or advance to the title game.
7a - The Regular Season for each league will end on Dec. 1 and the standings will then be posted. Games must be completed prior to this date in order to count.
7b - Any games in progress that are completed after this date will be eligible to count for the next league (2011) assuming league rules remain the same or are similar. **Title Game :? I’m hoping to break my '42 league cherry by then. :lol: