Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2011 League Rules AA50
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Oops, you guys are right.
USE THE RULES PLUS FAQ (when applicable).
(note: I think I was think of an early tourney we had where maybe we didn’t use the updates or something.)
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I’m confused. Do the changes to the FAQ apply to existing league games? To new games? Or not at all?
I’m in a game where my opponent got heavy bombers.
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If you already started one way then continue as is.
But all games should go by Rules + FAQ clarifications.
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I still don’t know what exactly the bid rules are.
If I win a bid of 3, can I then choose to take 3 more IPC’s however I choose (for example, one to each of the 3 Allied bank accounts)? Can I place one infantry unit on any Allied territory on the map?
I heard you can’t place a unit on a territory that has nothing on it at game start. But I’ve never seen actual conventional, accepted bid rules.
Help?
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.
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You can split the money. Units have to be place in territories which already have units and have to be the same nationality eg. a russian infantry can’t be placed in egypt.
So Italian units can be placed in Libya, but German units can’t?
Thanks!
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We made an exception for Lib last year so either Ger or Ita could place units, not sure what other sites did. However, it is a moot point now since we bid for the Allies.
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Not totally: England has a USA’s bomber in 1942 scenario. I guess nobody would bid there, but who knows what tricks hide the people under the sleeve? USA bomber bid? :lol:
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Not totally: England has a USA’s bomber in 1942 scenario. I guess nobody would bid there, but who knows what tricks hide the people under the sleeve? USA bomber bid? :lol:
Very good point, Func. :-D
Yeah, I wouldn’t mind a bomber bid… Who needs an infantry in Egypt, when you could just bomb the crap out of the Italian fleet? :-) -
Just goes to show I don’t play '42 that often. :lol:
Simple rule - no US units to UK.
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2010 Axis and Allies AA50-41 and AA50-42 League Rules.
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
Just because I started to play some '42…is the limit per person per League or total combined across both fields?
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I believe that you can play up to 3 '41 League matches against a single opponent and also up to 3 ‘42 League matches against the same opponent because the 2 Leagues’ scoring are completely separate.
Anyone else see it differently?
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I believe that you can play up to 3 '41 League matches against a single opponent and also up to 3 ‘42 League matches against the same opponent because the 2 Leagues’ scoring are completely separate.
That would be my understanding.
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I would concur with what maxo said. Last year I had 3 games of AA50-41 and 3 games of AAR against the same opponent and they counted in their respective leagues.
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I put this post in the discussion thread, but I’ve gotten no answer yet, so I’ll try it here.
I have a thought, but I’d like to get a ruling on it. I know that for a regular (non-League) game, that this would be fine, but how about for League matches?
Easier techs - If both players agreed before playing the game, that if single dice were rolled for technology, and the tech die roll missed, but the Chart 1/Chart 2 die was a six, that the rolls would be counted as being reversed, so the 6 on Chart 1/Chart 2 would count as hitting a technology, and the first die rolled for tech would then count towards whichever chart had been specified as being the tech acquired. Another option would be if multiple dice were rolled for technology, and the added up total of the dice equaled to 6, then it would be counted as having rolled a 6, and therefore acquiring a tech. (Example: 3 tech dice were rolled: a 1, a 2, and a 3, since the total of the 3 dice adds up to 6, then it would be counted as having rolled a 6.
Designated techs - Again, if both players agreed before playing the game, that a power could acquire a specific tech for x number of researchers. (Probably this would be limited to Round 1 only.) Example: 2 players want to explore a German naval strategy, so they agree that Germany could spend 5 IPCs for 1 researcher, and could then automatically acquire Advanced Shipyards/Super Subs/etc… on Germany’s first turn. To balance this, then perhaps the Allies would also be allowed 1 5-IPC tech on Turn 1, maybe Mechanized Infantry for the US or something. Maybe players would like to explore a Japan and US first turn Long Range Aircraft for 5 IPCs scenario or many, many other such scenarios.
Once again, this would only be allowed if both players agreed to this before the game began.
So, could either or both of these ideas possibly be allowed for League games?
I’m not trying to change the League, but I’m just asking a question, so I don’t need criticism of this idea, just an answer. :wink:
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I put this post in the discussion thread, but I’ve gotten no answer yet, so I’ll try it here.
We are taking a look at your proposal and should get back to you shortly. Thanks for the suggestion.
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@PGMatt:
2010 Axis and Allies AA50-41 and AA50-42 League Rules.
2 - You may play anyone in the league, but only a max of 3 games per opponent will count in standings. League games must be declared a League game (in thread title or League forum) prior to the start of the game.
Just because I started to play some '42…is the limit per person per League or total combined across both fields?
Each league is counted separately so it is a max of 3 for the 41L & a max of 3 for the 42L. Therefore someone can beat me three times in each league!
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Are multiplayer league games allowed?
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Are multiplayer league games allowed?
They are not.
There is a “doubles” tourney each year however. I think the 09 doubles tourney final game is still going on!
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Just a reminder to everyone out there. The 2010 League is quickly drawing to a close. In order to advance to the playoffs please review the rules below.
**6 - You must have completed a game within 90 days (after Sept. 15) of the end of the season to be eligible to win or advance to the title game.
7a - The Regular Season for each league will end on Dec. 1 and the standings will then be posted. Games must be completed prior to this date in order to count.
7b - Any games in progress that are completed after this date will be eligible to count for the next league (2011) assuming league rules remain the same or are similar. **