If France isn’t taken by turn 1 Germany is in trouble and the UK will thank you for leaving France intact. Also the USA would collect all of South America if you hit a Netural nation like Turkey. There are a lot of other holes in the plan…you assuming above average dice rolling which can’t be assumed. Your also assuming the Russian player is stupid and doesn’t figure out your plan and move to counter it. Because all Russia really has to do is hold on and wait for the USA to arrive to help. This tactic wouldn’t work on me as a USA player because I would be sitting in Rome turn 5 especially with Italy having no fleet in the med I would just park my fleet in the med and let you take pot shots at it with fighters(that would be fighters you wouldn’t be able to use to help take the other VC).
Sorry to resurrect a thread that had it’s last post nearly two months ago but…
What if we put Italy and Japan together. It would allow Japan to have a hand in everything
2 Player: Axis v. Allies
3 Player: 1. axis 2. Russia/China 3. All others
4 Player: Japan/Italy 2Germany 3. Russia/China 4. Normal Allies
5 Player: Japan/Italy 2. Germany 3. Russia/China 4. UK/ANZAC 5.USA/ France
6 Player: 1-3 axis powers 4-6Allied powers as above
7 Player: 1-3. Axis 4-6 Major Allies 7. Minor Allies
8 Player: Seperate anzac
9 Player: Each for himself
This way for a game of 2-6 everybody sees both theatres while the game stays mostly historically correct (Italy Japan is a small matter as opposed to Russia+Democracy