If France isn’t taken by turn 1 Germany is in trouble and the UK will thank you for leaving France intact. Also the USA would collect all of South America if you hit a Netural nation like Turkey. There are a lot of other holes in the plan…you assuming above average dice rolling which can’t be assumed. Your also assuming the Russian player is stupid and doesn’t figure out your plan and move to counter it. Because all Russia really has to do is hold on and wait for the USA to arrive to help. This tactic wouldn’t work on me as a USA player because I would be sitting in Rome turn 5 especially with Italy having no fleet in the med I would just park my fleet in the med and let you take pot shots at it with fighters(that would be fighters you wouldn’t be able to use to help take the other VC).
Thanks for the comprehendsive explanation. As to where I have been in the past 8 months or 8 years for that matter is playing in AA revised in a small pool of players in a small backwaters town in Canada. I joined this site about 2 months ago and having thought AA Pac,Euro, revised were the ONLY 3 flavours until Spring 42 came out. It has been a suprise to see all the versions and new concepts (NOs, new techs etc, neutral powers). It also seems I am beeing schooled on Spring 42 by fleetwood dan much to my chagrin. I have much to learn!
Sorry to resurrect a thread that had it’s last post nearly two months ago but…
What if we put Italy and Japan together. It would allow Japan to have a hand in everything
2 Player: Axis v. Allies
3 Player: 1. axis 2. Russia/China 3. All others
4 Player: Japan/Italy 2Germany 3. Russia/China 4. Normal Allies
5 Player: Japan/Italy 2. Germany 3. Russia/China 4. UK/ANZAC 5.USA/ France
6 Player: 1-3 axis powers 4-6Allied powers as above
7 Player: 1-3. Axis 4-6 Major Allies 7. Minor Allies
8 Player: Seperate anzac
9 Player: Each for himself
This way for a game of 2-6 everybody sees both theatres while the game stays mostly historically correct (Italy Japan is a small matter as opposed to Russia+Democracy