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ABattlemap P40 BETA module
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Stoney, It seems that if you use the non blurry Bigpieces file the bases and ICs appear in the info view. Also the carrier remains listed at 18. This is small potatoes to me, but I wanted to see if I was correct. I downloaded the module from your last link but the bigpieces tool was the blurry one that you modified from mine…I pasted the clear file over that one…would this make the difference ?
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Stoney, It seems that if you use the non blurry Bigpieces file the bases and ICs appear in the info view. Also the carrier remains listed at 18. This is small potatoes to me, but I wanted to see if I was correct. I downloaded the module from your last link but the bigpieces tool was the blurry one that you modified from mine…I pasted the clear file over that one…would this make the difference ?
The *.bmp files, such as bigpieces.bmp are just cosmetiacl pieces…they contain only “Color-information” and nothing else. The files that are responsible for information such as unit costs, calculation in the Info-View etc. are those ending with *.txt. See for example the toolpieces.txt.
The unit cost list in the right part of the map on the other hand is only a cosmetical issue that is not related to any txt-information in other files.
In other words: To change the values of unit costs for counting purposes in the info-view needs a modification of the toolpieces.txt.
To change values in the unit cost list you have to edit the map.bmp itself with an image-editor such as Paint.net.So it is not enough to copy the BigPieces.bmp. To make sure to update everything that is necessary you should download and replace the complete module from Stoney’s first post in this thread:
http://www.axisandallies.org/forums/index.php?topic=16253.msg542148#msg542148
Works perfectly at my place.
HTH :-)
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I did download as you directed but simply pasted over the existing folder. It seems that you must delete the previous module then paste the new one. Thanks
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I did download as you directed but simply pasted over the existing folder. It seems that you must delete the previous module then paste the new one. Thanks
Yes, you have to delete the old module.
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I’ve noticed that some of the SZ labels are the wrong color. Idk how that happened, but it should be fixed next time I make an update.
Also, it has been suggested that an easier way of keeping track of cash in hand would be a chart like the VC chart in A50. I wanted to know what you think - would it be easier/harder? would it look better/worse? What would you prefer?
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Also, it has been suggested that an easier way of keeping track of cash in hand would be a chart like the VC chart in A50. I wanted to know what you think - would it be easier/harder? would it look better/worse? What would you prefer?
Well that means the need to implement quite a huge chart with the figures from 0 to 100 (or more) and enough space to place one or more nation markers - too much space for too little of information, I think.
I think it is easier to manage cash as it is done in the AA50/AA42 and P4B-Modules.
BTW - my opponents and me almost never used the VC-Chart in AA50.
Just my opinion on this issue…
:-)
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I prefer the cash the way is it, simply a number.
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Thank you all for offering your opinions. I have yet one more important question for everyone. There is going to be another update of the module, which will include a few additional feature that people will want. From what I can think of, these new features will not break compatibility with older versions of the module, but since people will probably be upgrading to the new module anyway (for the new features), I am considering whether or not to include a minor feature which WILL break compatibility - and that is why I want your input.
Here’s the idea (suggested by Func):
I would add a row of toolpieces for the non-nation-specific toolpieces (see first attachment), just like in the A42 module. The disadvantage of keeping the toolpieces the way they are, is that it makes China’s assets in the InfoView window innaccurate. Adding the row fixes this issue. Also, in case anyone got a wild hair and decided they wanted to make China a full-fledged power, the new toolpieces offers China a full range of units. The disadvantage is that your save files would not be accurate when viewed by someone with an older version of the module, but since I am thinking everyone is going to want get the new updated module (for the other features it will include), I don’t imagine this being much of an issue.
Secondly, if I do include this new toolpieces palette, I will have 8 unnoccupied spots which I can use for any other toolpieces you might want me to include. Any ideas? The only things I could think of were pieces that could be used to highlight something on the map (see second attachment). But since players are always communicating by text anyway, I don’t know if anyone would ever use these, so I wonder if I should include them at all (since they’re not the prettiest things to look at :roll: ).
So here are my questions:
1. Should I include the new row of toolpieces?
2. If so, should I add new toolpieces? Do you prefer attachment 1 or attachment 2?
Thanks for your help!
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Yes, I understand- I like Attachment 2 because it gives you more options. :-)
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So here are my questions:
1. Should I include the new row of toolpieces?
2. If so, should I add new toolpieces? Do you prefer attachment 1 or attachment 2?
Thanks for your help!
I would prefer attachment 2, too.
Thank you :-) -
Doesnt matter to me either way, only thing is give it a different name if it breaks compatibility so that I can keep playing my current games with the old, and slowly phase into the new version.
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Doesnt matter to me either way, only thing is give it a different name if it breaks compatibility so that I can keep playing my current games with the old, and slowly phase into the new version.
I did think about this. Even if all players in a game upgrade at the same time, the old save file will still work but a few of the units will have to be changed out (sorry I forgot to mention that issue). Is anybody still using the old P40 [non-beta] module? Perhaps I can graduate this BETA module to a [formerly beta] regular module, giving it the same name as the original. I was hesitating to remove the BETA label, since some of these new features may have a few kinks that will need ironed out as time goes by, but I think removing the label is the best bet. So as of right now, I will be releasing the new module (when it comes) with the new toolpieces including the 4 red ones, will be naming the module “Axis & Allies: Pacific 1940”, and the directory “P40.gim”. Let me know if anyone has different opinions or suggestions (…questions, concerns, comments, etc…!). Thanks all for your input!
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Is anybody still using the old P40 [non-beta] module?
Yes I am. 1 game in old p40 and 1 game in Beta.
Perhaps I can graduate this BETA module to a [formerly beta] regular module, giving it the same name as the original. I was hesitating to remove the BETA label, since some of these new features may have a few kinks that will need ironed out as time goes by, but I think removing the label is the best bet. So as of right now, I will be releasing the new module (when it comes) with the new toolpieces including the 4 red ones, will be naming the module “Axis & Allies: Pacific 1940”, and the directory “P40.gim”. Let me know if anyone has different opinions or suggestions (…questions, concerns, comments, etc…!). Thanks all for your input!
how about calling it Gamma until the bugs are worked out. (The next one can be Delta 8-) )
It is fine to have several test versions. By use we are testing for your final product i.e. “The Stoney Pacific '40”
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I do not have AA40P yet so this may not even be correct. If the convoy zones work like they do in the original AAP it would be helpful to have them operate on the map the way they do in the AAP battlemap module. While having a roundel in a seazone may not be as pretty as the little ship icon, having them function the way they do in the AAP battlemap module is very nice. Heck it beats figuring it using the real game board even. The NOs can be handled using the Oil slot.
As far as the Icons I like having the full China set. It allows for a full China to be played if so wished. Also I have NEVER seen the additional icons that Holkann put in the China unit slots used ever in a game yet. They were made to be like the fleet cards but with battlemap there is not the issue of trying to physically fit pieces into too small of a space or the headache of moving a large fleet of plastic pieces around.
I would also recommend fixing bugs and getting everything working and then leaving as it is. It was aggravating with AA50 when Holkann kept changing the map and a new version would have to be down loaded. With a battlemap module in my mind functionality is much more important than appearance. And since people will have games going using these it is a big headache when too many versions and updates get out.
Lastly a big thanks for stepping up and tackling the AAP40 module.
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Hiho,
My first post here, so it will be a short one.
- Yes, there are poeple using the “old” P40.gim
But since the P4B.gim Modules is “backward compatible” to the P40 Module, there should be no problems “upgrading” it. I’ll do that “officially” with the upcoming version of ABattleMap. It is not a major version, there are many small fixes (e.g. the issue of the disappearing info-Windows is solved) and some new features to support the AAP40 game (e.g. multiple Dependecies, Convoi-Disruption).
Today i’m working on the new release-pack, so it is only a question of days when the new release is out.I will include the latest ModulePack in this release. A question about the A50/A51 module - is the module “upgrader” here? Stonie? - Very nice work, but it is a little bit to light for me - did agree to replace the map with the C50/C51 map?
Atti
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But since the P4B.gim Modules is “backward compatible” to the P40 Module, there should be no problems “upgrading” it. I’ll do that “officially” with the upcoming version of ABattleMap. It is not a major version, there are many small fixes (e.g. the issue of the disappearing info-Windows is solved) and some new features to support the AAP40 game (e.g. multiple Dependecies, Convoi-Disruption).
Today i’m working on the new release-pack, so it is only a question of days when the new release is out.I had not mentioned the specifics of your upcoming release because I noticed you had not said anything yet (that I had seen). But now, I’ll say just so people know, the new features I was talking about in my upcoming module update is just support for all the new features of Atti’s program update that he’s working on. Mainly, that’s support for the P40 convoy system, but also a few other minor things like some new rows in infoview.
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
I will include the latest ModulePack in this release. A question about the A50/A51 module - is the module “upgrader” here? Stonie? - Very nice work, but it is a little bit to light for me - did agree to replace the map with the C50/C51 map?
I did not map the A50/A51 modules. If I remember correctly, it was made through a conglomeration of efforts, with significant contributions from HolKann, TimTheEnchanter, and P@nther. I also find the map a bit too light for my taste, but I think that lighter map is what people decided on. I can email you a darker version which, if you want, you could include in the “AA50_ABattlePack” folder for people to use if they want to. I don’t know what you mean by “did agree to replace the map with the C50/C51 map?”. What is C50/C51?
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I will include the latest ModulePack in this release. A question about the A50/A51 module - is the module “upgrader” here? Stonie? - Very nice work, but it is a little bit to light for me - did agree to replace the map with the C50/C51 map?
I did not map the A50/A51 modules. If I remember correctly, it was made through a conglomeration of efforts, with significant contributions from HolKann, TimTheEnchanter, and P@nther. I also find the map a bit too light for my taste, but I think that lighter map is what people decided on. I can email you a darker version which, if you want, you could include in the “AA50_ABattlePack” folder for people to use if they want to. I don’t know what you mean by “did agree to replace the map with the C50/C51 map?”. What is C50/C51?
At the very end of this post http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193
you will find the *pdn file from which the map.bmp resulted. With the help of paint.net one can easily modify the colors or modify anything else to meet one’s individual preferences. -
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
Trust me, it is! - There will be some minor things (since the toolpieces are not 100% identical), but there is no problem using the “old” P40-Save Files with the “new” P4B Module! Since the additional space is added on the right side, it will work!
Atti
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I do not have AA40P yet so this may not even be correct. If the convoy zones work like they do in the original AAP it would be helpful to have them operate on the map the way they do in the AAP battlemap module. While having a roundel in a seazone may not be as pretty as the little ship icon, having them function the way they do in the AAP battlemap module is very nice. Heck it beats figuring it using the real game board even. The NOs can be handled using the Oil slot.
…Lastly a big thanks for stepping up and tackling the AAP40 module.
The new convoy system is different from the old, and will be supported in the next release. Big thanks to Attila (AxisAtti) for working hard on a new update to ABattlemap which supports the new convoy system, as well as the old (old will still use the InfoView row called “Convoy”, new system will use a row called “Damage”). NOs are shown in the “Oil” row.
I would also recommend fixing bugs and getting everything working and then leaving as it is. It was aggravating with AA50 when Holkann kept changing the map and a new version would have to be down loaded. With a battlemap module in my mind functionality is much more important than appearance. And since people will have games going using these it is a big headache when too many versions and updates get out.
I also want to limit the number of compatibility-breaking updates to as few as possible, which is why I have waited to include the new set of toolpieces. Since the latest module has been around for a few weeks now and no other compatibility-breaking suggestions have been made, now seems like a good time to include them.
Stoney, Again thanks for all the work on the P40 module. I enjoy using it when I play. Were the black and blue sz labels in all your versions or just the final…I never noticed until the other day. Btw, where did the thread go?
Any chance you might consider doing something similar for the AA50 map?
You’re welcome… thank you all for sharing your appreciation, I’m glad you enjoy the module. I also noticed a few weeks ago that some of the sea zone labels are the wrong color. I don’t exactly know how that happened, but it will be fixed in the next release.
I made a couple darker versions of the A50 map, which you can download here. If you like one of the 3 maps I made, just rename it “Map.bmp” and copy it into your A50.gim (from 1941 folder) and A51.gim (from 1942 folder) folders.
how about calling it Gamma until the bugs are worked out. (The next one can be Delta 8-) )
It is fine to have several test versions. By use we are testing for your final product i.e. “The Stoney Pacific '40”
I could call it “Gamma”, or more conventionally, I could call it “RC1” (‘Release Candidate 1’: a sort of “post-beta”, “pre-final release” label). OR I could name it “Axis & Allies: Pacific 1940”/“P40.gim”, and upload the original P40.gim with a different name so that they can be installed simultaneously, people don’t have 3 different versions of the module crowding their drop-down menu, and the latest version still gets the “official” name. For those that don’t want to download a whole new directory for the original module, I will include easy instruction for renaming the original module. What do people think of this idea?
I’m pretty sure P4B.gim is not compatible with P40.gim, because of the size difference. You cannot open a P40.gim save file in P4B.gim. Also, my new update will not be entirely compatible with P4B.gim, because some of the toolpieces will be changed around (see above posts).
Trust me, it is! - There will be some minor things (since the toolpieces are not 100% identical), but there is no problem using the “old” P40-Save Files with the “new” P4B Module! Since the additional space is added on the right side, it will work!
Atti
I would have thought that would be the case, but I remember having to create the Start.aam for P4B from scratch, because I couldn’t get the Start.aam from P40.gim to work in the P4B module. I just tried it again, and opening a P40.gim save file in P4B.gim crashes the program. Do you not have this problem? Should I send you a log file?
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Does anyone know if there is a different map for the 1941 and 1942 scenarios? because I’m assuming the map is the same for both. If you like one of the 2 maps I made, just rename it “Map.bmp” and copy it into your A50.gim and A51.gim folders.
The only difference between the maps of the two scenarios is the turn order in the nation overview (just swap Ger/Jap).
:-)