First game over - review and a few questions


  • Thanks for the write up it was very nice to read someone Else’s experience on their first full game.  I played a half game already and enjoyed it very much.  Its like going to from light speed to ludicrous speed  :-D (without hitting the emergency brake and denting your helmet)  :lol:  Cant wait to play the full version this summer!


  • Update: Japan is very strong. Japan going straight for India is difficult to manage for the allies. I’m currently trying to formulate an effective defense. Everyone to Mali with a minor IC? Is India the new USSR and go all infantry?


  • Yes, Japan is very strong, but we are starting to develop Allied counters. A lot of Allied strategy depends on when Japan attacks. Either the US or the UK will be bigger players depending if they attack early or late IME.

    The primary thing for the US is the San Fran/Pearl/Australia/DEI chain. Keep that flowing and Japan will have a tough time. The Anzacs can also easily threaten the DEI (1 move from the Aussie naval base). This leads to 1-2 punches where the US clears out a Japanese cover force and the Anzacs sprint in for a quick invasion of one (or more) of the islands.

    The UK depends completely on what Japan does. Japan has the capacity to corner and kill the Brit fleet fairly easily, but doing so will swing them totally out of position to oppose US/Anzac raids on the DEI. If Japan does come for the RN, your goal is to pull them all the way over to India. Dont oblige the Japanese by coming out to fight. If the Japanese wait for a few turns, I think minimal fleet additions (DDs for screening, SSs for spreading out Japanese DDs) are OK but yeah, for the most part it’s massive of conscripted Indian troops. You have plenty of planes to give offensive firepower.

    We’ve also taken to having the Brits bring the AA gun with them (it’s like the Ark of the Covenant or something - the Japanese are afraid to attack it! :p ). This discourages Japanese attacks of a few troops and 8-10 planes. They can still do it, but it might be costly!


  • i have played about 7 games so far with each other alternating as axis or allies…

    score Allies 4 Japan 3

    my record 5 wind 2 losses…

    oh well  nobody’s prefect…oh i mean perfect

    :lol:


  • @Krieghund:

    @TexCapPrezJimmy:

    1. Does Sea Zone 5 connect to Korea?

    Yes.

    Correction:  Sea zone 5 does not connect to Korea.  This is a map mistake, and it will be corrected in the errata.


  • @Krieghund:

    Correction:  Sea zone 5 does not connect to Korea.  This is a map mistake, and it will be corrected in the errata.

    So you tell me that I buy a $ 100 game, and actually need to take a pencil and correct my $ 100 map ?


  • @Razor:

    @Krieghund:

    Correction:  Sea zone 5 does not connect to Korea.  This is a map mistake, and it will be corrected in the errata.

    So you tell me that I buy a $ 100 game, and actually need to take a pencil and correct my $ 100 map ?

    But, on the bright side, WOTC is now selling pencils. For $100.


  • Is it a game breaker to leave it connected to Korea? 
    IE, I’d just assume leave my nicely printed map as is.


  • @valthonis:

    Is it a game breaker to leave it connected to Korea?

    According to  this topic  it is  :-P


  • I think it was obvious that it was a misprint on the map. There is only a little snippet, the second I saw it I knew that was not right.

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