First, I want to say that while I share some disappointment over some of the components etc, there is a lot to like about this game. The victory conditions, airbase/naval base concepts, tac bombers, new SBR rules, even the mech infantry add something imho. The China rules (though still imperfect) are a great leap forward (pun intended) from AA50. Above all, I love the new board. More territories with more possibilities, and already huge. Once the global game is out, the board will be awesome; not perfect, but better than anything we have had to date.
There seems to be an overwhelming (though not universal) consensus that Japan has too easy a time in this version as presented out of the box.
In this thread I would love to hear constructive suggestions for simple adjustments that might make the game more balanced without throwing it out of whack too far the other direction.
This is NOT a thread to argue about whether the game is balanced, or to bash the game. It is a collection point for suggestions for SIMPLE modifications that might tip the scales just enough to make it a fair fight.
For example, Funcioneta suggested in another thread to nullify the rule that Chinese units cannot leave China.
Another possibility would be to change the turn order. This could mean anything from China before Japan to starting with the Allies all the way around.
A third idea would require Japan to keep at least 1 unit in each Chinese territory as a garrison or lose that territory to China.
Any other suggestions? Any thoughts on any of these ideas?
Let’s keep it constructive, please…
Thanks