Hello, I play pacific 1940 a lot.  I have also played global a few times.  Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn.  A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4.  This seems to balance the game a little but I can still always win with Japan.  The strategy for Japan is pretty much the same.  Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India.  Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes.  Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens.  Eventually you will be making more than the allies with the money islands NO and the India NO.  You should be around the 70-75 mark.  Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities.  For the allies, man this can be tuff lol.  You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult. 
1:  China:  buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns.  Pull back and make Japan come to you.
2:  UK:  pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier.  If Japan hasn’t declared war early then take as many islands in the south as possible .
3:  Anzac:  small ships and transports are good.  if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory.  Use your small ships to convoy raid or unite with the main USA fleet.  Queensland is a great staging area for the allied navy early in the game.  Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol.  The problem is when USA is neutral she only makes a freaking 17 ipcs a turn.  While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal.  USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units.  A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game.  When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle.  Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them.  Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China.  Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Allied game plan VS J1 all out attack
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 Turn 1 would vary, my personal favorite is a DD and a trans, or a carrier would work as well depending. I was speaking for later turns. 
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 so you can’t get to the carolines with anything to even think about taking on 4 inf and 4 zeros until turn 4. 
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 I might have cost my USA game because I have been buying carriers. I will purchase some destroyers from now on. 
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 No, nothing in range, not an AC/BB/DD/Cru/SS/Trans, not 2 strat bombers from Australia, nor the figs/tacs that would be on the islands nearby, none of that could reach on US2. Nor the added carrier or DD/trans whatever on US3. Nor whatever ANZAC had purchased. Not to mention loosing a single ANZAC dd/transport turn 1 effects allied plans in such a significant way that I mentioned other than 5 extra IPCs for ANZAC. Max potential attack for US vs carolines with optimum positioning on US2 would be 1 Inf, 1 Arm, 2 Strat bombers, 1 tact fighter, 1 reg fighter, 2 bombards (depending). Max potential attack on the SZ would be the AC/BB/DD/Cru/SS/2 strat bombers, 3 tact bombers, 3 fighters. No, I cannot take it US2, but I could US3 if I held the SZ. And that doesn’t even take into consideration you are diverting 2 transports worth of inf to hold carolines just to kill 1 ANZAC dd/transport. But if we are going to go to such lengths to describe turn 2, 3, etc in such detail, why don’t we just play a game? 
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 nope, sorry, i’m too scared. 
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 Come on its all in good fun. Honestly for the most part i’m playing devils advocate :-P 
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 honestly, i tried to use abattle whatever and the thing is so small I can’t see anything, plus I feel like i’d need a degree from nasa to get it working for this version of the game. and then when i hear i’d have to “fix” things to make it work….ugh. 
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 honestly, i tried to use abattle whatever and the thing is so small I can’t see anything, plus I feel like i’d need a degree from nasa to get it working for this version of the game. and then when i hear i’d have to “fix” things to make it work….ugh. Yeah I personally vastly prefer tripleA but it won’t be up for this game for about 6 months. To get it working tho is easy, download it to the proper place, then open it in the main menu. The ‘fixing’ is just setup fixes, takes less than 2 minutes. And as far as the size, yea, it irritates me as well. But to play pacific against someone who is really good requires me to use it so i’ll do what I gotta do. Those I play with F2F really aren’t that good sadly. 
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 destroyers are the best for blocking, essentially trading and sacrificing units. Although it’s not a historically realistic tactic, it works in this incarnation of the AA games. 
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 What about using DDs in conjunctiion with SSs? The subs can soak hits in the early rounds right, for only 6 IPCs instead of 8 IPCs. I understand the extra #3 attack over a #2 gives the DDs a slight plus for the IPC cost, but i think adding a couple subs could give a small bonus to the final numbers. 




 
		 
		







