Cant do that, the count starts from where carrier is and you need to move the carrier in range for plane to land. If no opportunity presents itself, you cant move there.
Allied game plan VS J1 all out attack
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destroyers are the best for blocking, essentially trading and sacrificing units. Although it’s not a historically realistic tactic, it works in this incarnation of the AA games.
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What about using DDs in conjunctiion with SSs? The subs can soak hits in the early rounds right, for only 6 IPCs instead of 8 IPCs. I understand the extra #3 attack over a #2 gives the DDs a slight plus for the IPC cost, but i think adding a couple subs could give a small bonus to the final numbers.