Something I struggled with as well because I usually make a move then battle then move into another battle, so on……but yeah you cannot move through freshly conquered territory, you must stop at that territory for that turn.
But keep in mind that a transport can pick up troops from different zones for unloading at a common departure point. Sometimes this is overlooked. :wink:
See, this just proves the love in our community, even an over-the-hill geezer like Jefe can still have fun. :D I am going to have to put the drinking game to use, as soon as I teach my roommate how to play.
Is somebody out there making up rules as they play?
I saw Germany building an IC on AES on G1 (T1 in the post.) IMPOSSIBLE.
I saw Japan building 2 ICs on Australia(What a WASTE!) and it’s ONLY 1 IC per TERRRITORY per the rules.
There are adjustments, then there is totally changing the game. Besides, what’s the point of making up a wild set of rules, playing that set of rules and getting good at it…… only to find nobody wants to play that way?
I’ve found that making even what you think are subtle changes can make a huge difference. Maybe it’s just me but even after all these years, each game takes on a life of it’s own after the first 2-3 rounds and often sooner.