It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
Games with modern-day parts
-
Here is a picture of the old pieces. This is the version that I have

-
Definitely not as good as this version

I didn’t even know there were 2 versions or I would have bought the new one
(Rank = 62)
-
I have the first run of the game. MY board is definatly not as nice as yours.
I got pieces in yellow, white, red, and grey.
the smaller tank is almost in AA scale.
the game plays like the Helen of toy games taskforce
-
My copies are of the 2nd version, otherwise I wouldn’t have recommended it.
The pieces are in the primary colours: red, blue, green & yellow.
Also the board is simpler, as you get a “console” for each player to store units, reserves etc:
http://www.boardgamegeek.com/image/82252/power?size=original
Also browsing around my collection I noticed these planes from Airways:
http://www.boardgamegeek.com/image/525846/airways?size=medium
Just wondered if people would prefer aircraft mounted on stands like this; you could have them on a peg that slotted into the stand or into a corresponding slot on a carrier.
More expensive to produce, but gives a more imposing impression of air power.






