this would work, even though the allies would have a larger gap in money, the axis would start with 20 fighters, i still think that it might help the allies a bit too much since big battles would turn out differently. Maybe with a bid for axis.
also i was thinking of a computer variation, where the units can be percentages. And no dice. For instance, a tank attacks an infantry, for the second round, there is .7 tanks attacking .5 infantry. then .67 tanks hit’s .33 infantry, and the .5 infantry hit’s .16 tanks leaving .5 tanks and .16 infantry. We can say that if there is less than 1/3 of a unit for the defender, they may retreat it. This would work on all levels, you could send .1 infantry to take an empty territory, and the other .9 to attack. Maybe only divide down to 6 parts. Any ideas?
Also, another idea for a computer variation, blind axis and allies. you would get recon planes to fly around, and let you see stuff, but otherwise it’s blind. maybe roll dice to see what type of units you see with each plane. also, you wouldn’t be able to attack with 1 infantry just to see what they defend with, you would have to survive one round of battle (live to tell)
i am seriously considering adding these to a computer version of axis and allies.