@Funcioneta:
Tech and non tech changes the game dinamics. You don’t make the same decisions in a tech game than in a non-tech (same applies to LL). Why trying a non-tech game if we both like more playing with tech? If we want test our teories and we both use tech as default, the logic decision is using tech. I’m not interested in non-tech games so that format is irrelevant for testing my strats
I agree completely. I have some reservation about the role tech plays in some games (for instance, there is no way to counter a G1 successful tech roll as the allies in some cases (like 5 dollar G1 super subs/jet fighters/heavy bombers/long range aircraft has a profound influence on the effectiveness of G1, and before allies have a chance to do anything about it). However, on the whole, we can counter tech by investing in our own tech, or punishing the tech player for their fewer units. Also, there are many times when people should be rolling for tech but don’t, and vice versa (or spending way too much). Hence, tech is a difficult problem to be addressed, not some game changing flukey thing that just happens.