wouldn’t it be cool if they made mech infantry into a 2-1-2-4 unit? it would be like the submarine on land hahaha
i do not like the ideas for blitzing though, I believe combat should end all moves and that odd rules about first round of combat are too weird and hard to balance in general
i think larry said that mech infantry will receive a boost from artillery, but don’t quote me on that
you may think mech infantry is not that good, and you are right, but it will still be bought and will still fill a very specific role:
after purchasing infantry and artillery for a few rounds, and having them move towards the front line, you will begin purchasing mech inf and tanks for a few rounds, and if timed perfectly will catch up to the infantry and artillery just in time to launch one massive attack
edit:
oh and with regards to brain’s comment about “are we back to buying all infantry?”
in a way, yes, you will see much more infantry being purchased even by powers that are supposed to be on the offensive
BUT artillery has permanently altered the landscape by providing the most cost effective way to attack people: if used properly it is a 3-2-1-4 unit
so at a minimum, you will see people buying mostly infantry, with an artillery are two
I am though very worried about the consequences of a tank that costs 6
i am not that worried about mech infantry though, as i kind of regard them as a novelty and little more, however the game needs tanks and the game will not function without a balanced 2 move attacking unit