K, so…
Consensus is that taking capitals DOESN’T get you all the fallen side’s income, plus DOESN’T knock the opponent out of the war (i.e., we want the person playing France to do more than get drinks for everyone the next 90% of the game…) So, seeing this, it may NOT be in the Axis’ best interest to shoot for the capitals at game start with these rule changes/additions. Maybe Paris, but definitely not London. If the UK is getting 40+ IPCs at game start taking 8 IPCs for the capital will barely make a dent in their production, even with losing a turn’s worth of IPCs and needing to build factories elsewhere.
Operation Sealion is definitely not a possibility then. Only if there was some rule that allowed the Axis to change history by seizing the French fleet at Marseilles intact or allowing the Germans to invade/garrison Spain to strike Gibraltar would it even be barely viable economically. Otherwise the risk in building fleet and transports just isn’t worth the cost.
So, perhaps starvation, limitation of resources would be the only viable strategy; i.e., the traditional Axis and Allies game where the Axis gradually tip the world’s IPC balance in their favor over many many turns? With this mindset in place, the game will definitely end up being another dragged-out game of attrition that will play pretty much the same as all our old games…
BLEH.