what exactly is the problem with trading a territory?
IL talks about such things as France getting traded 20 times in a game, but that is rarely the case. If the germans are stupid enough to leave it undefended, the UK might take it the first or second round, but after that, France never gets traded more than a couple times. This is because in revised, 1942 and AA50, France is one big territory, so there is No Other way to simulate the give and take of advancing and retreating Within france.
There are 2 much much better ways to eliminate trading:
Bigger Map:
- This splits up the territory into smaller ones, that can better simulate the give and take of the real war.
- This makes each territory worth fewer IPCs, lessing the incentive to lose a unit or two just to get +2 ipc gain (as opposed to a +11 ipc gain).
No more National Objectives:
- This removes the incentive to trade, almost completely.
More units for the sake of more units does not make the gameplay better. If we are adding this blockhouse unit, I can think of at least about 10 more units we can add, each of which would increase the “historical” realism of the game, but in reality would just make this game into more of an extremely complex rock-paper-scissor simulator. KISS