OK Kat, so linking a tech development w naval AD eh?
@katfishkris:
radar - any AA gun in a tt being attacked rolls at 2.
- any AA gun in a tt being flown over during cm gets a shot at 1.
- no AA shots during ncm
I can see the tech connection in terms of “if you got radar on land you should have AD at sea”. Makes sense to me.
Just stuck on the AA gun being stuck on the tpt… normally there’s no requirement to purchase a unit to take advantage of a tech breakthru right? And this rule pretty much “grounds” an AA and a Tpt.
So instead it seems to argue that radar should give warships some intrinsic AA without using up a gun token… which brings us to:
@Imperious:
From AARHE we have this:
Anti-Air
Certain naval unit has an Anti-Air value….
Hmmm, maybe the radar breakthru should be linked to this value? As in reduce the AA value if you don’t have it and you’re just relying on binos + Mark I eyeball…