Not sure if this has been brought up before, but here it goes:
Should commandoes just be made a better version of infantry, or should they have some kind of “disrupt” special rule?
Like this:
Disruption
If a commando unit attacks a territory containing enemy units a dice is rolled
On a 1-3: None of the enemy units can attack or non-combat move the following turn, and the commando is removed from play
On a 4-6: The commando is captured an executed
Disruption cannot occur in a space containing an enemy commando unit, and only one disruption attempt can be made per territory per turn
Each army may only have 3 commandoes at any give time and may only be built within the nations capital
Cost: 5?
what do you guys think?