@Emperor_Taiki:
so how do you propose that these countries that half join the war show up in the game, obviosly all there income and units should not become under the control of a certain player
and instead of showing us how witty you are, cause were all sure your very smart
why dont you grow up and explain what your talking about
hey, i was just answering your question.
we’ve used these rules for adding several of the countries into our AA50 games with positive results: http://www.axisandallies.org/forums/index.php?topic=13966.0
However, after discussion here and within our local group, I personally like the aforementioned variation on the tech rules to be utilized for the encompassing number of neutrals.
I am thinking that instead of the block of countries to take each neutral, save the himalayas, the sahara, mongolia, and probably afghanistan, (just leave impassible) which leaves 11 by my count, and allow players to pick one per turn to purchase diplomat chips at 5 ipc each (with a min investment of 2 each time), then roll for a 6. if they get it, the country falls under their control. There was much variation from country to country as to their leanings in the war and would rather leave each independent of the rest.
While the combat variation is nice, ie, i like it, fun to shoot and all that jazz, utilizing the dice roll with cost can take place of enough of the cost of fighting to abstract it as well and not clutter the board further. Additionally, there is the aspect that while certainly debatable, the ‘neutral’ countries really didn’t have the military muscle to generate the kind of conflict that should take the time in the game.
Territories, as some represent more than one then need some IPC value assigned to each and once connected with a player’s nation, fall under the normal rules of such. Thus could afford potentially a fairly simple and hopefully effective way of adding these into play.
Anyhow, that’s the direction I’m leaning, and we’ll be trying it out in the next week or so