@Imperious:
Naval Fighter Stats
2 Attack (May be upgraded to 3 Attack with the Jet Fighter technology.)
3 Defense
3 Movement points (May be upgraded to 5 movement points with the Long Range technology.)
9 IPC cost (Cost is lowered to 8 IPCs with the Advanced Shipyard technology.)
– Only naval fighters may operate from carriers, but naval fighters may be used on land.
why do they attack at 2? A fighter with bullets kills a battleship at 3, and a fighter with torpedo bombs or a large bomb does it at 2? No way.
I am definitely not opposed to a 3 / 3 naval fighter. The reason for having the naval fighters be a 2 attack / 3 defense value was to continue the AA tradition of fighters having a higher defense, so my questions for you would be the following:
Why have fighters always had a lower attack than defense?
Why have aircraft carriers always had a lower attack than defense?
At least I do understand why infantry units have a higher defensive value because of being dug-in and all that, but why would naval units have higher defensive values? Off the cuff, I would think that if any offensive/defensive values were to be unequal with naval units, that the attaker would have the advantage, so the offensive value should be the higher one.
I have always thought that perhaps all of the units in the game should have equal attack and defense values, but I do understand that in a 6-sided die system (where currently no unit has an attack or defense value of “5” or “6” - effectively making it a 4 point system) that for unit variation, some units should have unequal attack / defense values.
On a diferent note, how do you feel about the naval fighter having a range of 3 (5 with Long Range)?
Without adding special rules from other verions of AA, I feel that this is just about right. Imagine a carrier in a seazone 1 move away from a sea zone containing an island. The naval fighters on the carrier MAY attack the island and still land on the carrier which has moved into the sea zone surrounding the island. I think this move was and should be a part of WWII. With a range of 2, that move would not be valid without special rules which would add to the complexity of the game.