Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on
DA6E0A3F-2E5B-4517-B1B4-BDFC48594DD2.jpeg
House Rules
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Has everyone read the house rules by Larrson @ http://hem.bredband.net/triathlon/HouseRulesAA50.pdf
I think the optional 6 rules for each power are great and reflect each powers strengths. I do think Japans battleship rules are a bit too strong though.
What does everyone else think about using these rules? maybe roll a D6 at the start of the game and get one power? Or use them all?
It’d be great to hear your thoughts on this…
Thanks.
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if even larry thinks that heavy bombers are op, why aren’t his optional rules for it the regular rules?
or why not:
Heavy Bombers = roll two dice at 3 (instead of at 4)





