I’ve now played two games, and both times china didn’t fall untill J3 (Russian reinforcements), india never fell, and egypt fell on I2 (UK player put a IC in the congo instead of in SA) If I ever had problems with china, I’d enact a house rule allowing US to put a IC in china that would allow an extra punch.
Earlier on Jen was talkin about AA guns on battleships, I play with this rule and have been forever. It works well because we use strafing alot where fighters or bombers fly over and do one attack, and can’t be defended against unless an AA gun is in the territory.
I’ve found that it doesn’t really matter if the game is balanced to begin with at all, it depends on the PLAYER. a good player can turn a bad situation around, or exploit a good situation. If i’m playin against my friend Droste, we always cancel eachother out, kinda creatin a ww1esq front. my 2nd game of AA50, he was italy and germany and I was russia. my line held him back for 4 turns untill I finally ran out of troops. all along tho I SBR’d him out of existance, not the other way around. He ended up takin russia, but had to waste all the IPCs he got from me rebuilding all of his ICs
my point is: the game plays how you and your friends want it too, because it’s unbalanced from the start doesn’t mean people don’t make stupid mistakes you can exploit.