I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
New Idea: barracks
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What about the following idea:
Additionally to ICs which still cost 15$ any Nation may build barracks.
here my rules:
- barracks cost 6 IPC
- barracks may be build according to the same rules as ICs
- barracks allow to build as many units as the IPC value of the country (same rule as ICs) but only infantry
- If a country has an IC, no barracks can be build there
- If barracks are captured, they can be used the next turn, exactly as ICs
- barracks can be SBR’d but get only 1/2 damage, rounded. A dice roll of 4 will cause 2 damage markers, a roll of 3 just 1 damage marker.
- tanks blitzing into a country with barracks must stop
My Idea: make the game more interesting, have more places where units are build and create much more battle areas, especially in the Aisia/Pacific theatre
Only Russia may not use barracks, but all other nation may prefer barracks instead of ICs.reasonable countries for barracks:
Germany: Poland, France, Hungary, Romania, maybe Egypt
UK: India,South Africa, Egypt, Burma, Norway, Finland, East Indies and/or Borneo, maybe Australia
US: Philippines, Norway, Finland, maybe Brazil
Japan: FIC, Burma, Manchuria, Kiangsu, East Indies and/or Borneo
Italy: EgyptAt a first glance barracks seem to make ICs obsolete, but remember, only infantry be be build there.
So what do you think ?
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I think it’s a very interesting idea - perhaps something like this could make it into a future version.
They’re probably a bit strong - perhaps $8 and can produce infantry equal to the value of the territory minus one (otherwise you risk sidelining transports). But i like the concept - it might heat up the action in different areas (india, africa in particular).
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This is a great idea! I will be using Infrantry Barracks in my house rules however, I agree that they should be $8. Bravo.
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Hi, I’ve been reading post for a long time. Today seemed like a good day to pop my cherry so I registered. I like the inf barracks, thought about using it myself. Cost @ 7 ipc, but can upgrade to full IC for 10 ipc. Another way to get inf in to the game is to allow 1 inf to be mobilized at any VC @ say 4 ipc, maybe 2 inf at Paris (worth more).
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I think they should be called “Hospitals” instead of “Barracks” (just a thought).
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If you call them hospitals then maybe this: after a battle, if you lose inf, then maybe roll a die and on x or less (i am not sure if on 2 or 1) the inf is send to the hospital. After some turns, representing his recovery, the inf can be used. What do you say?
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you can use Monopoly house pieces to represent your barracks