@jim010:
No point in arguing what ifs, I suppose … no one will convince the other. I disagree with the idea that Japan could have sent planes to Germany or crush the Chinses or cross Siberia while you think it possible. OK.
You seem to still be confusing possibilities with actualities and historical war decisions with the roads not taken, but planned for. Convincing someone of anything can never be done, but what can be done is lay out the facts and someone can choose to believe them or not to. They then live with the choice.
(edit)
What you don’t like is the part of the game that occurs that did not occur in history. That’s fine. Jap planes could have flown to Europe, it’s a fact, yes, they didn’t, that’s a fact too. Jap troops could have used the same Siberian rail system that the Russian Siberian troops used to get to Moscow, it’s a fact, yes, it didn’t happen, also a fact.
But to take a game based on historical situations and abstract out a scenario where one side wins based on something that would not have happened historically (separate theaters) is only furthering what you have stated as not liking.
@jim010:
This game, much like the rest from Hasbro, won’t be even remotely historical. But I do want it to feel historical. Japan crossing Siberia and China and sending fighters to the Germans doesn’t feel right to me.
I disregard the ‘feel’ comments, because if you are just basing your attitudes towards game change on feelings, you would be better served to make your own house rules than to try for a complete change to the game for all. Most of the changes at that level will be for historical or sheer gameplay issues.
I’ll wait for another post to get into thoughts on balancing the theaters, prefer having conversations that start where everyone has a common understanding of how the game is put together and not confuse strategy with game mechanics. As what we are really doing is helping to shape the games that come after AA42, as it’s instructions and such are going through the printers as we speak no doubt.