@axis_roll:
@ithkrall:
we have an agreed balance shift instead of a bid in my group
1 extra UK infantry in Egypt
2 extra Chinese infantry in the areas behind the front
move flying tigers back 1 space so it cant be attacked 1st turn
UK NO requires 4 of canda, egypt etc
that’s our balance tweaks
1 extra uk infantry in New Zealand.
That’s because we are New Zealanders and didn’t like our home country being undefended :) Has yet to come into play though until the game is basically decided.
Those three UK tweaks can be quite large. Holding Egypt G1 is huge, possibly enabling a tank and a ftr to escape even if Germany did attack G1. Adding more NO income enables more UK options, and the 1 extra inf in New Zealand makes an Australia IC more possible (in conjunction with the UK ftr from Egypt that gets to aid the defenses on UK3). US can support that UK with 2 ftrs a turn quite easily while building a fleet in sz56 as the ftrs built on the existing US carrier can make it 4 spaces to Australia.
Bare in mind we have a gentlemans agreement not to move the NZ infantry out of NZ either
We found that the germans/italians could easily take egypt, everytime, thats why we added in the extra infantry.
The germans were moving a tank/infantry from france and the bomber to support. That would either win, or almost wipe the UK out. Italy would easily win the next exchange.
Now the UK has a 50/50 chance of holding (at least y our play experience)
China was getting wiped out on turn 1 as well, they needed a buff.
Its minor tweaks, but enough to find us seeing the game very balanced for us.