@squirecam:
@Funcioneta:
Out of topic, Subotai: the thread says clearly NOs are in play
And a unbalance of Asia lead to a unbalance of the whole game. AA50 is designed to be played all the board, but we have a theater that simply is unplayable: Asia, probably due few playtesting time. That unbalance makes Japan rule the Pacific ocean without effort, so they can toast a KGF with Polar Express or hold a Pacific Navy in case of KJF (a bit more difficult but still easy)
Japan
- Axis control of Manchuria+Kiangsu [Shanghai region]+French Indo-China/Thailand=5 IPCs
- Axis control of at least four out of: Kwang-tung [Hong-kong region], Netherlands East Indies, Borneo, Phillippine Islands, New Guinea and/or Solomon Islands= 5 IPCs
- Axis control of at least one of: Hawaiian Islands, Australia or India =5 IPCs
US/China
*Allied control of France = 5 IPCs
*Allied control of Phillippine Islands=5 IPCs
*Allied control of West US+Central US+East US= 5 IPCs
*Allied control of at least 3 of the following territories: Midway, Wake Island, Hawaiian Islands and/or Solomon Islands= 5 IPCs.
Japan should get 10-15 in bonuses. USA is going to get 10. [If the allies get France, its 15.]
But lets say its 10.
Are you saying that in 41 with NO, the pacific is “unplayable” but in 41 without NO the allies will always win. All this over 5 IPC??
I’m used to hyperbole and some over-generalizations, but the difference is FIVE IPC. I dont see how that goes from allied advantage to “totally unplayable.”
No offense, but alot of your comments suggest that perhaps you haven’t played this much. Actually, I haven’t played it alot either.
As for the Pacific and NOs….here are the ones at stake
2 Jap NOs (not including the China NO)=10 ipcs
2 British NOs=10 ipcs (one is for the Allies controlling a Jap territory, the other one is for Gibraltar, Egypt, and Aussie–late game Aussie is the tough one since the Jap turn is after the USA turn).
2 American NOs=10 ipcs
So we are talking about 30 ipcs at stake either way. That’s alot of money for the Allies to just give up w/o a fight.
Bottom line is Allies have no good reason to contest the Pacific if the game is played without NOs unless the Jap player drops the ball. Without NOs, Aliles win easy by concentrating on Germany, since Japan can’t reasonably threaten Moscow till turn 8-10 or so, and Germany and Italy quickly crumble without the NO IPC boost. With NOs, it is still tempting to go all out on Germany but IMO there ought to be something going on in the Pacific in order to get some NO cash and try to threaten some Jap NOs.
I can’t say offhand what the bid to Axis should be w/o NOs but it needs to be substantial. At least 10, possibly 15-20 or more.