I have found, in general (ok, in regards to Risk) that the movie variations of the games really, REALLY suck!
I don’t know, I think it’s really the zones/territories on the map, not really the rules, etc. I mean SW: Risk was like a ball….vs real Risk being continents. It’s got more strategy involved in real risk was my impression.
If they did a SW Axis and Allies, I would highly recommend making a map of 5 or 6 planets (maybe 7 planets, odd numbers seem to look more natural to me) with multiple zones and connecting lines so that armies could walk between certain planets. (maybe make it a space bridge or something. You know, like Risk where you can get from Asia to North America if you have the connecting points.)