Unfortunately I’ve been too busy to reply to this thread recently.
For the most part I am about 95% in agreement with IL.
Paratrooper were shock troops and not commando. I agreed with a 2 or 3 attack value for the first round only to represent suprise/shock value and possibly reduce those units before a counter attack like a sub. After that they operate as standard infantry.
Sorry ET, an attack value of “0” is simply a non-starter with me. I appreciate your passionate argument but I feel it simply would not make the unit playable in A&A. I think IL has made several excellent arguments as to why this won’t work.
One idea that I might entertain is that when AB units operate on their own, they have a defense value of 1 against armor. But when operating with standard infantry unit, they operate as normal infantry. However, this means creating a way to be able to identify AB units through out the game, such as a marker or a special AB piece.
I also like Lucky Days idea of reducing the enemy’s ability to counter attack (for the first round only)
I do not agree with paratroopers being able to selectively eliminate any particular unit. This would disrupt the balance of play in AA.
I strongly disagree with using any aircraft pieces to transport AB unit. In my opinion, the extra cost for AB units is so that they use an airborne attack without using other aircraft. Ideally, if we had a transport aircraft that could be purchase. This would solve all movement issue and prevent over buying of such unit.