I think axis have a slight advantage also in ADS, but I guess LL favors the attacker, and axis have 14-15 attacks rnd1, so there’s a difference, in that with LL it can’t go completely wrong for axis rnd1, but in some ADS games it will.
I strongly favor global victory conditions, so anything less than 15 VCs is not my cup of tea. This is for all the global A&A games, classic, revised, AA42 and AA50.
As for the record, neither I or my opponents pays any attention to the VCs, we look at the map, the TUV, the production numbers, and then we concede when we think we can’t win.
This is usually well before any player can hope to grab 13 VCs, even if we technically play until 15 VCs, it doesn’t really matter.
Less VCs needed for winning the game could favor allies, idk, I didn’t try it, but with less VCs than 13 it will not be a struggle for global dominance, and so it would not be AA50.
As for TripleA live games, with less than a 6 ipc unit bid and LL, Germany will attack either Egy or Kalia. And with only a Russian inf, I think the axis will usually win this one, unless the allied player is generally a better player, or if the axis player does a big mistake, or several smaller mistakes.
I have lost with a $9 bid as allies, and lost to a $6 allied bid, as axis, in LL.
I’m starting getting conservative with axis rnd1 moves, buys etc.
At least when playing ADS, (hopefully no bids for allies in ADS), or LL against a $6 bid or higher. In the first games, we didn’t know what to do with Russia, and with LL no bids, we could just fool around with axis, a predetermined win.
Lately, players start to learn playing allies more efficiently, so the happy days are over. This doesn’t mean that allies are favored in 41 +NOs, no tech and LL, or that it’s balanced with this setting, only that it takes more games to learn the allies, the axis learning curve is not as demanding.