@ Romulus,
it was a very good post, however, some of my problems with ADS is not that I don’t win every 90% battle, I shouldn’t, thats why it’s 90% not 100%.
It’s that some battles I should be left with 7-8 units, and my opponents wins with 5-8 units left…
For capitals, they should probably be stacked to 99% in ADS, 100% in LL.
For smaller battles, I have experienced 4 ftrs vs 1 BB, 1 ftr left, BB not damaged…if BB was damaged I probably would not have retreated the ftr.
I like the football (soccer) comparison, sometimes a level 1 team (Serie A) loses to level 3 team, not often, but it happens. For a level 1 team to lose against a level 2 team is not very uncommon b/c the skills are not very different. In basketball this doesn’t happen as often as in football. Handball is also less “random” than football, for it’s more difficult for a basketball team or handball team in level 2 to win against a level 1 team, this happens more often in football then basket/handball. Still there are no denial in that both football, basket and handball (single) games are both about skill and luck, in the long run it’s definitely most about skills.
My take on this in regard to team ballgames related to ADS vs LL, is that it seems that some battles is like i.e. Inter loses to A.S.D. Pianella…
I should add that even if I’m not that interested in football anymore, I was a huuuge fan of Liverpool (you’ll never walk alone) and still watches most matches in every World Cup and European Football Championship.
For strange reasons, watching football, with more randomness than many other team sports, is/was much more exciting for me than watching other team sports with less randomness.
It’s totally ok that once in a while a level 1 team loses against a level 3 team, and every 10 years during a cup competition, a level 1 team lose against a level 4 team. But any further than that?
For me, the randomness can only go so far, then it’s not strategy, then it’s not about players decisions, we’re closing in on Yahtzee, or Hazard…
The real issue for me is really about the numbers of games played and recorded, just like football. Regardless of what game or competition we’re talking about, usually, the better player(s) wins.
With casual games not recorded, this is a major reason why I prefer LL before dice games.