I am used to play LL in PBEM games, because playing dice rollers “I’ve seen things you people wouldn’t believe” … Also palying f2f “extreme” results happens sometimes. I am able to survive to that however.
The problem is, IMHO, that LL do not resolve all problems. The opening move are still influenced by the dice. There are many small battles involving few units. As many said before small battles are less “scripted”, also with LL the single die has still a big impact on the game. LL is great in “stabilizing” big battles but less effective with few units involved. Strafing shines with LL.
The problem of the big battles however is not the principal problem, IMHO. I often hear people that speak of a match ruined by the dice. They say: I played a good game, victory was in my hands, I deserve to win, but he attacked Moscow (Berlin) with only 10% chanche to win and… he won! What a pity that no one was there to see those event to witness the defeat of a superior strategist to a inferior one in a single battle thanks to dice, after an uncountable number of defeats.
First of all how is it possible to lose to a single battle, in a decisive but single spot, if someone is winning all over the map? If one has a superior strategy/position/force balance and leave an opening to a 10% attack at least he has made one error. If that 10% defeat happens …that the error was a decisive one… Better was to sacrifice a little bit of materiel or position to avoid the possibility of that attack. An Error. Which error? Maybe all that superiority should have been used for ending the game before defeat. Or maybe all that supriority was only our opinion? It is more simple to whine for dice than to analyze our own errors. I am also a chess player, and usually when I play tournament, I take note of my moves and after the match I analyze critically my moves to understood why I have won or lost the match. With TripleA I analyze the game history: the moves, the attacks and the statistics of each round to identify my errors, looking at them critically. Often I have found bugs in my moves and I try to learn from my own errors.
Second: 10% is not 0%. There is a thing that many people do not consider of statistic. It is not like a vote in parliament where the majority is obtained with 50% + 1 votes and the motion is approved or rejected. Statistic have to do with “a priori” possibility (probability) and “a posteriori” observation of results (frequency). Playing A&A by 10 years is not substitute of a book of statistic. Having 10% probability of winning for my opponent, meaning 90% of probability of victory for me, does not mean that victory is the sure event (100% probability) but only that “it is really more likely to happen a victory”. Speaking of frequencies: repeating the same battle 100 times it will be won by me in about the 90 of the attempts end won by my opponent in only 10 cases. What a pity that statistic say nothing about the “order” in wich defeats and victory will happen. No one can grant that the first 90 attempts will be, or should be, my victories.
So where I see the utility of LL? In the ordinary battles. Trading of the frontline territories. In ordinary dicing you may lose a counter attack. With LL if you want to be sure of a winning then you can be sure of winning. Using the best allocation of attacking unit it is possible to have 100% win (sure event) if you want.
There is a problem also here, however, this may “consume” more materiel sometime, materiel that will be washed away in the enemy counter attack that will be done using LL and in wich our remaining units will be smashed without hope (to be themselves destroyed in my next turn). Usually I react to that palying as it was not LL: I trade frontline zones with minimal forces using about the same units used in ordinary dice. For example I use 2 inf and 1 fig againist a lonely inf and not 2 inf and 2 fig or 3 inf and 1 fig to achieve 100% victory chanches.
Concluding my opinion is that we have problem also with LL, that solves many issues but leave others open. The game with LL is different, is still A&A, but it is different, and sometimes requires different skills to be mastered. And requires also different skills to be accepted… Some weeks ago I was accused of being too much lucky in a TripleA LL games becuse my dice hits more than the expected average…