In all actuality it was almost pure luck that Russia did survive the war. If Hitler had not split his massive Barbarossa force to attack South, Moscow would have surely fallen. I think the best way to make the game a little more fair is have it start in 1940 or 39 like the new AAE40 will do. Starting at the beginning of 41 like AAE does highlights the ineptitude that Stalin had by not strengthening his front lines and purging his army in the 30’s by killing I believe 70% of his officers. If we are given control in 1939 the German force would be smaller than the Soviets (had the largest army in the world: equaled all other armies tanks put together and had more planes than all others combined), but the Germans have a stronger economy. So the Russian player is given time to move his forces (albeit outclassed forces) into position for a massive offensive by Germany. We could right Stalin’s mistakes and Hitler’s as well (he attacked Yugoslavia right before Barbarossa, killing 6 precious weeks of good weather that would be needed for the Russian offensive). But at the current state the game is pretty accurate, if there is a determined German player and a non-cohesive allied force then Germany will win 90% of the time. But if the allies work together (UK helping out Russia while the US does its thing to invade Europe) then the game swings to a very balanced game where dice rolls and a little luck is what usually wins the day, or a little mistake by either side, which is how the game should be IMO.
House Rules
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What are some good house rules. Me and my friends have tried to make up rules that would spice up the game and make it both more challanging and intresting.
RULES WE HAVE TRIED AND LIKED
-when airplanes attack squares infantry and artillery only get half their defense.(which is a role of one) We kept tanks at a D of 2 because they are worth more and already have taken a Defensive cut with a role of 2 instead of the attacking role of 3. We thought that the planes did not have the advantages that they should have and this was the best option even though it is not likly for a tank to shoot down a fighter or a bomber.
RULES WE HAVE TRIED AND HATED’
-Multiple anti-aircraft guns in a single space. They each got a shot at any passing planes. Didn’t work because germany had a huge advantage against US and UK adavances. The Germans put in 10 AA guns in Germany and Northern Italy which eliminated bombing runs, and so the US and UK could not attack the germans they easily took out Russia
-Subs can submerge before being fired upon by enemy ships as long as the enemy ships were in a square that touched the sea zone the subs were in at the beguining of the turn. So if you were 2 zones away and moved to attack a sub the sub could submerge of fight. Did not work because you had to corner the subs and it took multiple ships to take them out while the other 9 german subs roamed the seas and picked of the ships that were not in large groups.
WHAT ARE SOME OTHER GOOD RULE IDEAS TO TRY?
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I haven’t changed any rules for A&AE.
I think its fine the way it is.
Not to say that changing some rules isn’t a good idea, if it makes you happy.
I played various forms of A&A over the last 15 years and tried all kinds of rule modifications.
Nowadays I prefer the games I play to “light” so, I like to keep things simple.
Not Risk simple, though.If you want, check out Eaglegames.net.
Its a new gaming company that is very soon putting out an WW2 boardgame.
All their other games have great tactical level combat.
Its not just throwing a bunch of dice, you actually move your units from flank to flank and to and from reserve areas.
If you want fresh combat options, check it out. -
what about paratroopers? they can help funnel infantry to russia
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We use the rule that you can place out as many Anti-Air guns as you like, but each gun can only fire at just one plane, instead of one gun to all planes!
has proven to be fun.
:evil: Thoes426





