@Dylan:
AKA it’s next to useless.
Yeah, I finally noticed and was like… “Thats weak!” Eh, oh well… My jet fighters are good to go tho.
It would be good in later games. Free Industry repairs!
I’m new to the game and at the moment, the manual seems like it can be interpreted any which way.
Scenario:
Great Britain has lost All of it’s Naval fleet. However, GB still possesses The actual island eg., tanks, infantry.
Germany has inserted 1 submarine into the sea-zone surrounding Great Britain and leaves it there.
Does this mean Great Britain is barred from producing any Naval forces around Great Britain?
Help would be appreciated.
The short answer is no.
whatever fleet you build as UK, you are free to place in the seazone around UK. Then on the german players turn. he have 2 options. to stay and fight against whatever fleet you might have build, or to run away. However, if you only build subs(+ perhaps a transporter) with the UK i actually believe (not 100% certain on this one, but pretty sure) that you can just remain there.
as UK i would recomend including a destroyer in their naval purchases to avoid the subs first strike capability
@Fighter:
Whatever fleet you build as UK, you are free to place in the seazones around UK. Then on the german players turn, he has 2 options: stay and fight against whatever fleet you might have built, or to run away.
This is correct. You may put new naval units in a zone that still contains enemy units.