I have yet to see advanced artillery add a single meaningful hit. I think jets are over-rated as well. I seldom see them actually hit a 4 that wasn’t overkill in the last round of a battle (a meaningless hit).
It seems advanced artillery and jets gives more of a false sense of confidence to the owner, more than anything. :lol:
An errata that has been out for about a year now disallows +2 production on 1’s and 2’s. So it’s no good on Hawaii, Alaska, Algeria, Burma, or any of those places. I usually play +1 for 1’s and 2’s, as I feel the errata takes it to the opposite, equally unpleasant extreme.
The new 2010 errata clarifies that heavy bombers only get 1 hit, and max damage is 6 on SBR (best of 2 dice). It’s unbelievable to me that it was left ambiguous in the rulebook. (Just says roll 2 dice per bomber - ambiguous) Since it’s always been multi-hit capability in the past, even Krieghund told me (before the latest errata) that heavy bombers were indeed multi-hit, and max damage of 12 on SBR.
In my experience, long range aircraft is the best tech (except for isolated situational circumstances). With the nerfing of heavy bombers (I’m not a fan) long range air has just become that much more dominant. If I have long range air (say with Japan or USA) and you have heavy bombers (Japan or USA) I’m liking my chances. Increased production, shipyards, and radar all help against heavy bombers - techs that were not available in Revised (which had 2 hit heavies that you could target research at), so it seems strange to me that they would nerf heavy bombers in AA50 and not Revised or Classic. (I know LHTR modifies them, but I mean default, normal play)
Of course, mechanized infantry and sometimes paratroopers can be devastating as well. It depends on what you have and your game position, of course…