+1 for LOTR risk. It was actually the game that then got me into A&A!
Risk Sucks
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Pirate Attack! :P
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@Deviant:Scripter:
(Here yanni, yanni…. :wink:)
Its Yanny
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After playing A&AE, I don’t wanna play Risk anymore either.
The gameplay in Risk is too predictable. Go for Aussie or South America everytime. Player who gets stuck with lots of Euorpean countries gets smoked first.
But, if the game maker was to release a modified board that includes additional countries and dotted lines (like in Risk 2 on the PC), the game would be much better, but still 99% luck.
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Remember, CC and I are the Police, we moderate ourselves :)
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I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.
The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.
If played that way it is a great game.
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I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.
The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.
If played that way it is a great game.
I agree, Risk is more about diplomacy and backstabbing people at the right times. I think the armies for cards thing unbalances the game badly though. Take away the cards, and the game is much more interesting.
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I can remember when i stopped playing risk… that was the tiem when they changed the max allowed number of dice for defenders to 2 from 3…
but hte reason was:
they changed the text on the cards from "conquer … ", “destroy all … armies” to: “liberate …”, “liberate the world of the … armies”.
Since then i could not play anymore: i mean, who wants to feel like someone like GWB, using cheap excuses for pure, nice and brutal imperialism ;) ? -
Try not to quit your day job over it.
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Try playing Risk drunk with five or six people, then it gets pretty interesting. Risk + Skyy Vodka = A great time!
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if i got that many people together, i’d play diplomacy. thats a great game for more than 3 or 4 people
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Played A&A drunk. Can’t remember if I won or lost. I think we all lost…
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@Field:
Played A&A drunk. Can’t remember if I won or lost. I think we all lost…
sounds like you all won . . . .
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But Yanny, back then, CC wasn’t the police.
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@Newbie:
But, if the game maker was to release a modified board that includes additional countries and dotted lines (like in Risk 2 on the PC), the game would be much better, but still 99% luck.
Exactly! I love playing Risk 2 both online (3-8 players), and against the PC. If any of you play online, let me know and we can have a game sometime… (with a secret alliance of course. mwaa ha ha) :wink:
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but that game is like no fun, b/c it’s just like all luck. candyland has less luck involved than risk.
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I wouldn’t say all luck. The chances of one army standing up to 10 generally aren’t so good… :-?
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Without the cards, the game would be so slow. Anyway, you can reduce their potency
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@F_alk:
I can remember when i stopped playing risk… that was the tiem when they changed the max allowed number of dice for defenders to 2 from 3…
Dude, you must be ancient! I started playing 30 years ago and 3 dice defending was gone by then… Or maybe you played with the old French gameboard and rules.
Anybody remember…French rules are that everyone starts with one army per country they own. On their turn they get 3 armies to place on a country they own and go from there…
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I think the only fundamental difference in Risk and A&AE is that A&AE has cooler looking pieces.
The only way to play risk is with alot off behind the back diplomacy and cross table trashtalking.
If played that way it is a great game.
I agree, Risk is more about diplomacy and backstabbing people at the right times. I think the armies for cards thing unbalances the game badly though. Take away the cards, and the game is much more interesting.
how would you gain more armys then? i agree with you completly about the cards unbalancing the game however.
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The only reason I still occasionally play Risk is because it´s the one semi-advanced game my friends can figure out.
Risk is worthless as a strategy game. In 90% of the games I´ve played, whoever got Australia won. It´s 2 extra armies each turn and it´s easy to defend for two reasons: It only has one attack route and it has to be attacked from Russia which is a continent no one is stupid enough to try and take.






