@Unknown:
I guess I just don’t get why this is unrealistic enough to warrant errata, while something like transports passing freely through sub-infested waters is not.
The point of diminishing returns is always a consideration in rules design. With rules as complicated as those for subs and transports are, you have to draw the line with exceptions somewhere. How often does this really happen?
@Unknown:
But for nations like Japan, Increased Production was a very good tech specifically because of those 2 IPC build sites. Making 3 the minimum really reduces the value of the tech for them, by a big margin. Its just one less trick in Japan’s bag is all, and I don’t see how that is a good thing.
This is still a very powerful tech for Japan. Manchuria, and potentially India, can still be vastly more effective production centers.
@Unknown:
I said the choice of 3 IPCs as the minimum was somewhat arbitrary because, well, where do you draw the line? 67% is acceptable while 100% is not? Why not 50%? You guys settled on 3 as the minimum, and that’s fine. I’m just curious if you guys considered whether 2 may have been better since it’s less “disruptive” to gameplay.
You’ve got a point. However, as I mentioned, there were other considerations in choosing that particular “breaking point”. Two IPCs was never really in the running, both because of the 100% increase (deemed too much) and because such territories are far more common than those of higher value. The natural breaking point seemed to be either three or four IPCs.
Even with this limit, this is still a very powerful tech. Japan cranking out five tanks in Manchuria or the UK building 5 units in India or 10 in the UK is a pretty significant boost. The idea of a German IC in Poland also comes to mind.