If you build an AC or 2 transports on G1, the allies can both buy air and sink you unified navy in sz7 on UK2 and US2. If you really want to mess with the Allies in the Atlantic, you might want to try one of the following strategies (though they do come at a cost):
bid a sub in sz8 and kill the sz2 navy on G1 (you can combine this with a naval purchase on G1 and foregoing Egypt, sending the sz 14 fleet to sz 13, if you have the nerve) Buy something like bomber, fig, 5 inf or bomber, 8 inf and move your navy to sz 7 (add the sub in sz 8 or a possible bid unit for added effect). Because of the extra bomber, the UK will be hard-pressed to unify in sz 8 and hitting 5+ units in sz 7 is not really attractive either.German 1 purchase
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I do understand what it does look like and I have just one suggestion play it out. :-D I also bought 6 tanks and 1 Fighter and that won me a lot of games. I have also bought 1 Carrier and 3 Transports G1 and placed in SZ 5 and that won a lot as well.
To add to the fighters prowess each time you use them it is like using 4 tanks that if used right will seldom die. Count that up over 2-5 turns. I am not a fan of playing by IPC worth I thought I would just throw that out there. I am a fan of position. I think IPC’s are only a tool to fight with and not the fight :wink:
Thanks for the input and I will play some more land games to see where that idea is coming from. :-D