@wodan46:
@OleOneEye:
War Bonds – 0 Japan
War Bonds will generally pay off its cost with interest, so its always at least decent.
True that it is never worthless. However, since Japan is typically the wealthiest player in the game, a couple extra IPC a turn is less important for Japan than any other player. The crippling factor is the opportunity cost of not getting some other technology. Of course, what is Japan doing rolling on chart 1 in the first place?
@wodan46:
@OleOneEye:
Mechanized Infantry – 1 USA, 3 Russia
America doesn’t use Tanks much, and when they do, they are almost always moving 1 space. I question the wisdom of Russia buying that many Tanks at all. F
Mechanized Infantry for USA is pretty much only good for re-conquering Africa for the Allies, and then, keep shuttling troops through the Middle East toward Japan. The utility it gives in Africa makes it worth the money.
I don’t understand the way you play Russia. It pretty much only purchases infantry and tanks in every version of Axis and Allies I have ever played (along with just enough aircraft to get the job done) – and AA50 is no exception. Russia absolutely needs offensive ground units that can take a land and hold it, with the Russian tank force often rivaling Germany’s after several rounds.
I am very curious on what you spend Russian IPCs if not tanks and infantry.
@wodan46:
@OleOneEye:
Rocket – 1 USA, 0 Japan
Japan can grab the AA in India and bombard Russia. It can also move its other AA to Alaska or Midway. America can move an AA to Britain and Algeria to bombard the Axis powers. Also, can multiple Rockets bombard the same IC on the same turn so long as they are in different territories? That makes a significant difference in their power levels.
Multiple Rockets owned by the same player may not bombard the same Industrial Complex on the same turn. Germany’s Industrial Complex could, however, be Rocketed by Russia, Britain, and USA once each. Both USA and Japan have to invest quite a bit of effort to get a Rocket in position to attack.
@wodan46:
@OleOneEye:
Advanced Artillery – 0 USA/Brit/Japan, 1 Germany/Russia
I think you are under-rating their usefulness. They allow you to have an Infantry force that is almost as good on the offense as it is on the defense. Given that Russia starts with 35 Infantry and Germany with 19, its well worth it for them. Less so for the powers that operate mainly at sea and/or away from ICs.
Heavy artillery production has been a fool’s gambit. Slow units that don’t attack any better than the defending infantry is a recipe for disaster. Have you won many games against an equal opponent when focusing on artillery?
@wodan46:
@OleOneEye:
Jet Fighters – 1 Russia
Fighters are useful to Russia, but they really can’t afford them if Germany goes all out. They are more useful for long games.
In any game that is not decided in the first 2-3 rounds, Russia needs to have purchased at least a fighter or two. They must be able to trade territories on the eastern front.
@wodan46:
@OleOneEye:
Radar – 0 Japan
Radar makes it very difficult to SBR Japan, and very difficult to invade it, seeing as most invasions rely on air power to supply the strength of the attack. That means that America can only really threaten Japan with naval units, so Japan can just spam Subs and rest easy.
If USA is in a position to strategically bomb Japan, the game is over and the Axis should forfeit.
@wodan46:
@OleOneEye:
Shipyard – 1 Germany R1, 0 Germany R2+, 3 Japan
I agree with the Japan value. However, Germany can build Sub fleets inexpensively. Subs are generally safe from UK’s air force, and unless Britain has a Destroyer close by when they are built, will remain so.
UK spends the majority of the game with its fleet positioned to attack the Baltic Sea. It will crush subs as soon as Germany places them. If necessary, it can afford a 1 destroyer screen to be left in SZ6 while the fleet does other things.
There are situational times when purchasing a German fleet can work, and certainly if you start from the first round.
@wodan46:
@OleOneEye:
Super Subs – 1 USA/Japan/Germany R1, 0 Britain/Italy/Germany R2+
Super Subs are again quite uber. USA can use it to clear the pacific and keep it cleared, Japan can use it to keep USA at bay, Germany and Italy can dominate the Atlantic, Britain can counter-dominate. Britain and Italy, I think should be reduced to 1.
We clearly have a difference of opinion on the utility of submarines. I do enjoy the humor of Russia’s Red Oktober who has spent many games leisurely sailing around the world, visiting different ports of call.