So I attempted my own stylized take on the AA50 set up cards and National Objectives as I find myself squinting quite a bit on the provided ones. Two per 8.5"x11" letter which would print out nicely on card stock. I think I got the counts right, but let me know if anyone catches any typos! Enjoy!
Flashman's Brief Review
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Pripet should be impassable for all but infantry. Beyond dispute there were areas where armour or heavy artillery could not effectively operate, and further types of terrain where they had a distinct disadvantage versus infantry (e.g. mountainous areas.)
I believe there is room in A&A for 3 or 4 basic terrain types with different effects; after all planning an invasion of France should be very different from landing in Norway.
Even the simplest wargames have lowland and highlan/difficult terrain, which can have a profound effect on strategy. In a game supposedly set in the real world it’s yet another factor that, properly implemented yet with simple rules, could help produce a playout that feels more like real events.Note that I make Turkey in Asia and in Europe one territory, controlling passage through the straits. Likewise Panama and Egypt; don’t know why they insist on Trans-Jordan co-controlling Suez.
Thinking about compiling a list of potential “partisan areas”, e.g. Alpine Redoubt (German Werewolves), Balkans (Yugoslavs), Rocky Mountains, Scottish Highlands etc, but probably only the Soviet/Pripet combination represents something likeley to have a measurable effect at the level of A&A.
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Ok it is rigth and interesting.
However, I think that they are too much details for a light wargame like A&A.
There are a lot of things that are different from the real world and from the real History in A&A.
Simply I do not feel the needs for them i nthe basic rules set. Thay could be fine house rules.
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