@midnight_reaper that’s a cool idea and I might have to try it. However I don’t like the idea of getting advancements for free, which is why I like some sort of facility to buy. Since the G40 R&D board seems to have the better advances on one side I’d say you have to roll a 1-4 to get the 1 column, and 5-6 to get the second. Maybe even through in an added cost to get 1-3 & 4-6. But again with that, I think countries should have to build the facilities in their capitol instead of anywhere and starting with them.
AA50 House Rules: Heavy Bombers
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I don’t know if this has been discussed before, or if there is an specific forum for discussing house-rules, so forgive me if I’m repeating or duplicating a previous or current discussion
I guess that we all agree about that Heavy Bombers are still too strong (even if they roll two dices instead of three as it was in classic).
Basically, if you can afford bombers, that’s the technology advance everybody would like to have (i.e.: for everybody except Italy and USSR, Hvy BB are ‘war winning weapons’).So, House Rule suggestions for making them less lethal:
when attacking a territory, Hvy BB kills on a 5 (but they still roll only one dice)
when performing strategic bombing, I’m not sure:
option 1: they still roll two dices
option 2: they roll two dices but only the higher dice scores (example: you roll a 2 and a 5: you choose the 5)opinions? thoughts? other house rules around?
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I’d say rolling 2 dices both for normal and strat attacks, and choose the better in both cases
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I would say use the LHTR rules for Heavy Bomber… :-D
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@Gallo:
I would say use the LHTR rules for Heavy Bomber… :-D
which are?
Whether attacking or defending, roll two dice for each bomber and pick the best result. In an SBR, add one to the resulting number.
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@Gallo:
I would say use the LHTR rules for Heavy Bomber… :-D
which are?
Whether attacking or defending, roll two dice for each bomber and pick the best result. In an SBR, add one to the resulting number.
thanks :-)