Title: Axis Revenge (2v2, my teammate and I lost the last game we played against these two opponents, one of them is his wife)
Date: 12-5-08 through 12-6-08
Special Rules: 1941 NO’s and Tech
Victor: Axis. We were playing for 15 VC’s but when we, the Axis, got to 14 and controlled everything except N. & S. America and UK, the allies conceeded.
Game Length: 8hrs, can’t remeber the number of turns.
Bias: It was a 2v2 and each team had a new and experienced player(the new players had played before but only once or twice). The Ger/It player (myself) may have had the most knowledge because I read these forums almost every day and the other 3 actually have a real life.
Description: Everybody was trying to get tech in a slow progressive way (buying 1 researcher/turn). Ger took Moscow after about 7 hrs then lost Berlin to the UK 1.5 turns later, Italy liberated it the same turn. The mechanized inf made it possible to make one last lunge at Moscow before the defensive purchases had to begin. Japan didn’t go after the US fleet at all on the first turn, this lead to a huge American fleet in the Pacific. The U.S. retreated to the Atlantic after Japan got 12 supersubs (this was just before Ger took Moscow and why Ger went into def. mode). Japan finally killed off China the turn after Russia went down and attempted a mad dash to support Ger, but they never got there. There were no specific “recognizable” strategies used, as we were letting the newer players discover their own strategies as opposed to giving them instructions (although, there were key situations when they were under orders)! The allies were using a lot of bombers and weren’t getting tech as fast as Axis. On one turn Ger had to repair 3 IC’s before I could place new units. Italy was a very small thorn in the side of Russia. Italy finally focused on Africa after Russia was killed. The Uk/Russian player was frustrated by the Italian fleet and tried sinking it twice but only got 1 of the Cruisers, and that was because it was alone.
Observations/Recommendations: The tech made the game for Germany. Mech inf, increased production, and heavy bombers. Japan got super subs but never fired a shot, and mech inf, but the game ended before they ever used the ability. America got Jet fighters and, unfortunately for them, radar. Uk got heavy bombers, but was only able to use 2 bombers in this role, and only once. Russia also had mech inf (my dice must roll lots of 6’s) but it wasn’t used much. Russia launched several infantry only attacks against Germany, maybe he should have held out longer before attacking, if he would have, this game would have been much longer.
All-in-all we had a great time and we won’t be starting our next game at 9:00 in the evening. I didn’t get home until 5:30 in the morning. It was fun watching the new players getting the hang of it, and learning more about AA:50 myself.