Wow. Thank you for providing such a detailed rundown of your games! I was also playing in the tournament, (I think you may have even helped me set up a board at one point.) . My brother and I were also semi-finalists, but on the other side of the bracket. I very much appreciate getting a chance to read an overview of many of the other games I didn’t get to play in!
I did not keep as detailed notes as you did, and could never hope to provide as detailed a blow by blow, but I will confirm that the German Carrier absolutely seems to be in vogue for Axis Players, though I agree with you that I think its over-valued. I will say that for all four of my games, the bid went to the Axis, and I never got a sense that anyone felt that was unexpected. I guess our side of the bracket generally thought the advantage was with the allies, and your side felt differently. I’m very curious to see how the bid went for the championship.
More importantly, I want to say that I could have written this post about your final assessment of your experience after last year’s tournament, which was my first experience at GenCon. The only differences would be that I played with a partner, so I could remove that mistake, but would have to add that I booked my hotel too late, leaving me with a cheap a hotel, too far away and lost sleep to a crappy bed an unnecessary travel back and forth
We played too fast for our own good. We tried to cram in too much practice just before the tournament. We did not bring enough snacks to the hall and had to fight through the convention crowds to grab meals between games. All of it derived from a severe underestimate of how a lack of sleep would effect our play. We lost on a mistake I would not have thought we would ever have made, and it was far from our only error.
If you have not played in GenCon or a similar tournament, you have to know that you will try to play at your max speed to get in the most game you can. Going fast and not sleeping is a recipe for mistakes no matter how experienced a player you are.
Reading the above give pause to new players that are considering attending a GenCon tournament. Let say that having made some small adjustments for our second tournament, I am far more satisfied with how I played. I won’t say that we didn’t have some small errors as the tournament progressed, but nothing that cost us the game, and at that point our opponents were also having small mistakes too.
The trick is to ensure you’ve got enough sleep and awareness that you won’t miss the devastating mistakes that will cost you the game. It is not hard to do, you just need to go in with an appreciation for what its like deep in the tourney. Hopefully this thread is enough to provide that for anyone considering attending for the first time.
Very small side note: You were correct that you could have placed the new Chinese infantry in Hupeh in your second game. The limit of three per territory only applies to the number of Chinese units in the space before you place. If the number you place causes the territory to exceed a number of three, that is ok. The believe that you can never have more than three Chinese units in any territory is a persistent misconception that stems from the fact that the wording in the original 2008 rulebook was not very clear. It was clarified in the official Errata that is available on this site (https://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-50th-Anniversary-Errata-FAQ.pdf) but a lot players learned this game from that original rule book.
I think you were right not to make too big a deal of it though. One of the best parts of these tournaments is the spirit of fun and comradery between opponents, and its not worth spoiling that if it won’t have a major impact on the game.
Thank you again for the detailed recaps! I sincerely hope to see you at a future tournament.